A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560324706142400",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560305939173705",
"published": "2022-12-23T01:11:24Z",
"url": "https://mastodon.gamedev.place/@ZoeInBinary/109560324706142400",
"attributedTo": "https://mastodon.gamedev.place/users/ZoeInBinary",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/ZoeInBinary/followers",
"https://mastodon.gamedev.place/users/TaylanK",
"https://mastodon.gamedev.place/users/ninjadodo"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560324706142400",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560305939173705",
"conversation": "tag:mastodon.gamedev.place,2022-12-22:objectId=21672174:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@TaylanK\" class=\"u-url mention\">@<span>TaylanK</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@ninjadodo\" class=\"u-url mention\">@<span>ninjadodo</span></a></span> perhaps there's an argument to be made that those cases aren't deterministic. But I'd definitely argue that AI is only deterministic by dint of the random seeds used being deterministic, and if you swap those for a decay-based true random noise machine you lose that quality entirely.</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@TaylanK\" class=\"u-url mention\">@<span>TaylanK</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@ninjadodo\" class=\"u-url mention\">@<span>ninjadodo</span></a></span> perhaps there's an argument to be made that those cases aren't deterministic. But I'd definitely argue that AI is only deterministic by dint of the random seeds used being deterministic, and if you swap those for a decay-based true random noise machine you lose that quality entirely.</p>"
},
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://mastodon.gamedev.place/users/TaylanK",
"name": "@TaylanK"
},
{
"type": "Mention",
"href": "https://mastodon.gamedev.place/users/ninjadodo",
"name": "@ninjadodo"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560324706142400/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560324706142400/replies?min_id=109560373349951026&page=true",
"partOf": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560324706142400/replies",
"items": [
"https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560361616880867",
"https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560370659933106",
"https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560373349951026"
]
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560324706142400/likes",
"type": "Collection",
"totalItems": 0
},
"shares": {
"id": "https://mastodon.gamedev.place/users/ZoeInBinary/statuses/109560324706142400/shares",
"type": "Collection",
"totalItems": 0
}
}