ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/TurboTartine/statuses/114647023967855548", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-06-08T09:25:55Z", "url": "https://mastodon.gamedev.place/@TurboTartine/114647023967855548", "attributedTo": "https://mastodon.gamedev.place/users/TurboTartine", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/TurboTartine/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/TurboTartine/statuses/114647023967855548", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2025-06-08:objectId=154055385:objectType=Conversation", "content": "<p>Small prototype of a deferred renderer in Godot 4.4. I managed to implement everything directly in GDScript using the built-in RenderingDevice API—no engine recompilation needed. The amount of features accessible this way is just impressive.</p><p><a href=\"https://mastodon.gamedev.place/tags/Godot\" class=\"mention hashtag\" rel=\"tag\">#<span>Godot</span></a> <a href=\"https://mastodon.gamedev.place/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> <a href=\"https://mastodon.gamedev.place/tags/IndieDev\" class=\"mention hashtag\" rel=\"tag\">#<span>IndieDev</span></a></p>", "contentMap": { "en": "<p>Small prototype of a deferred renderer in Godot 4.4. I managed to implement everything directly in GDScript using the built-in RenderingDevice API—no engine recompilation needed. The amount of features accessible this way is just impressive.</p><p><a href=\"https://mastodon.gamedev.place/tags/Godot\" class=\"mention hashtag\" rel=\"tag\">#<span>Godot</span></a> <a href=\"https://mastodon.gamedev.place/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> <a href=\"https://mastodon.gamedev.place/tags/IndieDev\" class=\"mention hashtag\" rel=\"tag\">#<span>IndieDev</span></a></p>" }, "attachment": [ { "type": "Document", "mediaType": "image/png", "url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/647/021/548/527/233/original/e518f48b4dc272cd.png", "name": "Collage of four images showing the different maps composing the G-Buffer of the deferred renderer prototype discussed in the post. The maps are as follows:\n- Albedo\n- Normal\n- Position\n- Final Render", "blurhash": "UXE{z;?v6BNwvyiYxG=yqoj1X6X3u0lQWajL", "focalPoint": [ 0, 0 ], "width": 2300, "height": 1300 } ], "tag": [ { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/godot", "name": "#godot" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/gamedev", "name": "#gamedev" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/indiedev", "name": "#indiedev" } ], "replies": { "id": "https://mastodon.gamedev.place/users/TurboTartine/statuses/114647023967855548/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/TurboTartine/statuses/114647023967855548/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/TurboTartine/statuses/114647023967855548/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/TurboTartine/statuses/114647023967855548/likes", "type": "Collection", "totalItems": 48 }, "shares": { "id": "https://mastodon.gamedev.place/users/TurboTartine/statuses/114647023967855548/shares", "type": "Collection", "totalItems": 14 } }