A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/vododovoodvod/statuses/109383764444854095",
"published": "2022-11-21T20:52:49Z",
"url": "https://mastodon.gamedev.place/@Tearcell/109383776308786340",
"attributedTo": "https://mastodon.gamedev.place/users/Tearcell",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/Tearcell/followers",
"https://mastodon.gamedev.place/users/vododovoodvod"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/vododovoodvod/statuses/109383764444854095",
"conversation": "tag:mastodon.gamedev.place,2022-11-21:objectId=17236784:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@vododovoodvod\" class=\"u-url mention\">@<span>vododovoodvod</span></a></span> Too true. We get asked about 'handling pausing' a lot in the <a href=\"https://mastodon.gamedev.place/tags/dialogic\" class=\"mention hashtag\" rel=\"tag\">#<span>dialogic</span></a> discord, and often the real answer is 'you gotta separate out the logic and inputs into states'. Design patterns exist for a reason!</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@vododovoodvod\" class=\"u-url mention\">@<span>vododovoodvod</span></a></span> Too true. We get asked about 'handling pausing' a lot in the <a href=\"https://mastodon.gamedev.place/tags/dialogic\" class=\"mention hashtag\" rel=\"tag\">#<span>dialogic</span></a> discord, and often the real answer is 'you gotta separate out the logic and inputs into states'. Design patterns exist for a reason!</p>"
},
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://mastodon.gamedev.place/users/vododovoodvod",
"name": "@vododovoodvod"
},
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/Dialogic",
"name": "#Dialogic"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/likes",
"type": "Collection",
"totalItems": 4
},
"shares": {
"id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/shares",
"type": "Collection",
"totalItems": 0
}
}