ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/vododovoodvod/statuses/109383764444854095", "published": "2022-11-21T20:52:49Z", "url": "https://mastodon.gamedev.place/@Tearcell/109383776308786340", "attributedTo": "https://mastodon.gamedev.place/users/Tearcell", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/Tearcell/followers", "https://mastodon.gamedev.place/users/vododovoodvod" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/vododovoodvod/statuses/109383764444854095", "conversation": "tag:mastodon.gamedev.place,2022-11-21:objectId=17236784:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@vododovoodvod\" class=\"u-url mention\">@<span>vododovoodvod</span></a></span> Too true. We get asked about &#39;handling pausing&#39; a lot in the <a href=\"https://mastodon.gamedev.place/tags/dialogic\" class=\"mention hashtag\" rel=\"tag\">#<span>dialogic</span></a> discord, and often the real answer is &#39;you gotta separate out the logic and inputs into states&#39;. Design patterns exist for a reason!</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@vododovoodvod\" class=\"u-url mention\">@<span>vododovoodvod</span></a></span> Too true. We get asked about &#39;handling pausing&#39; a lot in the <a href=\"https://mastodon.gamedev.place/tags/dialogic\" class=\"mention hashtag\" rel=\"tag\">#<span>dialogic</span></a> discord, and often the real answer is &#39;you gotta separate out the logic and inputs into states&#39;. Design patterns exist for a reason!</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.gamedev.place/users/vododovoodvod", "name": "@vododovoodvod" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/Dialogic", "name": "#Dialogic" } ], "replies": { "id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/likes", "type": "Collection", "totalItems": 4 }, "shares": { "id": "https://mastodon.gamedev.place/users/Tearcell/statuses/109383776308786340/shares", "type": "Collection", "totalItems": 0 } }