A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"content": "<p>Some further tweaks on my stylized diorama. I decided to twist the landscape in the background into a knot, for a stronger silhouette and a more interesting visual.</p><p>I've also put in some glow vfx cards. <a href=\"https://mastodon.gamedev.place/tags/gameart\" class=\"mention hashtag\" rel=\"tag\">#<span>gameart</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>",
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"en": "<p>Some further tweaks on my stylized diorama. I decided to twist the landscape in the background into a knot, for a stronger silhouette and a more interesting visual.</p><p>I've also put in some glow vfx cards. <a href=\"https://mastodon.gamedev.place/tags/gameart\" class=\"mention hashtag\" rel=\"tag\">#<span>gameart</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>"
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"content": "<p><a href=\"https://www.youtube.com/watch?v=U4E2c6NbD-8\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">youtube.com/watch?v=U4E2c6NbD-</span><span class=\"invisible\">8</span></a></p><p>I made a video that is a bit of a "devlog" about my current stylized project. This is the first time I'm making a video format like this, so hopefully you find it insightful and enjoyable.<br />Let me know what you think!</p><p><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a> <a href=\"https://mastodon.gamedev.place/tags/b3d\" class=\"mention hashtag\" rel=\"tag\">#<span>b3d</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a></p>",
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"content": "<p>Crawling crystals and floating spires.<br />Still no textures, just placeholder flat colors.<br /><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a> <a href=\"https://mastodon.gamedev.place/tags/artist\" class=\"mention hashtag\" rel=\"tag\">#<span>artist</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a></p>",
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"content": "<p>Progress on my diorama. I still have a few pieces to import before I get into sculpting different parts of the meshes.<br /><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a> <a href=\"https://mastodon.gamedev.place/tags/artist\" class=\"mention hashtag\" rel=\"tag\">#<span>artist</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a></p>",
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"content": "<p>I've found out that the latest two AMD Radeon driver versions fully break Lumen in UE5 and Fortnite (perhaps in most other UE5 games too?).<br />If you have a Radeon, avoid those and stick to driver v24.8.1.<br />Read here for further details and findings, as well as video evidence:<br /><a href=\"https://petedimitrovart.com/p/amd-drivers-broken-lumen-ue5/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">petedimitrovart.com/p/amd-driv</span><span class=\"invisible\">ers-broken-lumen-ue5/</span></a><br /><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a></p>",
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"content": "<p>Speedball - one of our new projects at Rebellion.</p><p>I haven't been part of this one, but I want to congratulate all of my colleagues on the amazing work! I think it looks sick!</p><p><a href=\"https://www.youtube.com/watch?v=X8nNpqK1GG4\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">youtube.com/watch?v=X8nNpqK1GG</span><span class=\"invisible\">4</span></a></p><p><a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>",
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"content": "<p>A tiny time-lapse of the Blender work on my tower so far. I am moving into UE5 and Zbrush next (UE to preview, Zbrush to fix up some of the shapes made through arrays in Blender).</p><p><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/3dart\" class=\"mention hashtag\" rel=\"tag\">#<span>3dart</span></a> <a href=\"https://mastodon.gamedev.place/tags/b3d\" class=\"mention hashtag\" rel=\"tag\">#<span>b3d</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a> <a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a></p>",
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"content": "<p>Our new game, Sniper Elite: Resistance, is coming out January 30th 2025!! Super excited and happy! See the release date trailer below. <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a> <br /><a href=\"https://www.youtube.com/watch?v=lyqDitom1QQ\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"ellipsis\">youtube.com/watch?v=lyqDitom1Q</span><span class=\"invisible\">Q</span></a></p>",
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"content": "<p>I thought I will try Shorts for breakdowns and "vlogs" of how my personal project diorama work is going. I'm not sure how I feel about them yet because the 60s limit makes me feel like I can't go into anything in detail (thus why I rush in the video below). <br /><a href=\"https://youtube.com/shorts/z5c7_qmeHkw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">youtube.com/shorts/z5c7_qmeHkw</span><span class=\"invisible\"></span></a><br /><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/3dart\" class=\"mention hashtag\" rel=\"tag\">#<span>3dart</span></a> <a href=\"https://mastodon.gamedev.place/tags/gameart\" class=\"mention hashtag\" rel=\"tag\">#<span>gameart</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a></p>",
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"content": "<p>I've entered by stylized art era by starting a WoW styled diorama project. Blender blockout only so far. When I fix up a bit more of the shapes, I'll start moving to UE5 and thinking about hand painting the textures in Painter. <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a></p>",
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"content": "<p>My experience has been exactly like that too. Never had issues so far!<br />But I can't remember if I ever tried editing long, large files of 60fps footage before. Perhaps just 29.<br />I tried both a recording in landscape and a vertical and both had the issue. So it must be something else from the video format from OBS? Not sure.</p>",
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"content": "<p>Brought to you by "I refuse to go into Adobe Premier Pro or Adobe After Effects, f you Adobe".<br />Also, a friend suggested I try DaVinci to fix the above. I didn't get around to testing it, though I have high hopes it probably will work well in there, unlike Kdenlive.</p>",
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"content": "<p>I cut some videos for the first time in ages yesterday. I learned that raw high quality profile vid captured in OBS at 60fps breaks Kdenlive and introduces glitches in vid cuts. OpenShot deals well with it, so you can encode an export from there and take into Kdenlive for further edits.</p>",
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"content": "<p>Some art progress, got back to it after a lil break.<br />All Blender so far, might take few of the pieces into Zbrush next.<br /><a href=\"https://mastodon.gamedev.place/tags/gameart\" class=\"mention hashtag\" rel=\"tag\">#<span>gameart</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a></p>",
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"content": "<p>It's Gamescom and we announced our new game! Sniper Elite Resistance. I had the pleasure to work on this and it's very exciting times! Have a look at the trailer below.<br /><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gameart\" class=\"mention hashtag\" rel=\"tag\">#<span>gameart</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a> </p><p><a href=\"https://youtu.be/2ZxMs6mvovQ?si=5if0RufizIkvQI-Y\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">youtu.be/2ZxMs6mvovQ?si=5if0Ru</span><span class=\"invisible\">fizIkvQI-Y</span></a></p>",
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"content": "<p>I just unlocked the exalted with "Kirin Tor Offensive" and with that I've now completed all 147/147 achievements in the Wow Remix: Pandaria. Only 2 days left to spare in the mode.</p><p>It was lots of fun and a massive nostalgia call, as that WoW expansion was the one I played insanely much together with my brother and my mom many years ago. <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a></p>",
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"content": "<p>We've had to postpone the playtest of our game. It will start tomorrow. Rewards for participation still up, so make sure to check it out! You can see more details below and at <a href=\"https://bit.ly/project-archipelago-alpha\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">bit.ly/project-archipelago-alp</span><span class=\"invisible\">ha</span></a><br /><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>gaming</span></a></p>",
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