A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"content": "<p>The past days I've been creating foliage for my scene.</p><p>I need to texture the stems next. Making them less curvy too.</p><p>In addition some bushy leaf formations at the base would be nice so it fits better in the environment.<br />(though I might make that a separate 3D prop to scatter)</p><p><a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a> <a href=\"https://mastodon.gamedev.place/tags/3D\" class=\"mention hashtag\" rel=\"tag\">#<span>3D</span></a> <a href=\"https://mastodon.gamedev.place/tags/3dart\" class=\"mention hashtag\" rel=\"tag\">#<span>3dart</span></a> <a href=\"https://mastodon.gamedev.place/tags/artwork\" class=\"mention hashtag\" rel=\"tag\">#<span>artwork</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/unreal\" class=\"mention hashtag\" rel=\"tag\">#<span>unreal</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a></p>",
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"en": "<p>The past days I've been creating foliage for my scene.</p><p>I need to texture the stems next. Making them less curvy too.</p><p>In addition some bushy leaf formations at the base would be nice so it fits better in the environment.<br />(though I might make that a separate 3D prop to scatter)</p><p><a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a> <a href=\"https://mastodon.gamedev.place/tags/3D\" class=\"mention hashtag\" rel=\"tag\">#<span>3D</span></a> <a href=\"https://mastodon.gamedev.place/tags/3dart\" class=\"mention hashtag\" rel=\"tag\">#<span>3dart</span></a> <a href=\"https://mastodon.gamedev.place/tags/artwork\" class=\"mention hashtag\" rel=\"tag\">#<span>artwork</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/unreal\" class=\"mention hashtag\" rel=\"tag\">#<span>unreal</span></a> <a href=\"https://mastodon.gamedev.place/tags/UE5\" class=\"mention hashtag\" rel=\"tag\">#<span>UE5</span></a></p>"
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"content": "<p>For the roots texturing in my scene I went for 2 tilable materials mixed together through a mask overlaid and tiled in world coordinates.</p><p>WorldAlignedTexture node in Unreal, for anyone wanting similar stuff.</p><p>Roots are splines converted to static nanite meshes, straightened UVs.</p><p><a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a> <a href=\"https://mastodon.gamedev.place/tags/3D\" class=\"mention hashtag\" rel=\"tag\">#<span>3D</span></a> <a href=\"https://mastodon.gamedev.place/tags/unreal\" class=\"mention hashtag\" rel=\"tag\">#<span>unreal</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/artwork\" class=\"mention hashtag\" rel=\"tag\">#<span>artwork</span></a></p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@ActiveNick\" class=\"u-url mention\">@<span>ActiveNick</span></a></span> Thank you. I'm glad you like the art!</p>",
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"content": "<p>I love <a href=\"https://mastodon.gamedev.place/tags/PortfolioDay\" class=\"mention hashtag\" rel=\"tag\">#<span>PortfolioDay</span></a> but not sure if we do it here?<br />Nonetheless: I'm an Environment Artist currently at Rebellion where we recently wrapped up SE5.</p><p>Now working on secret projects.</p><p>You can find my work at <a href=\"https://artstation.com/peterdimitrov\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">artstation.com/peterdimitrov</span><span class=\"invisible\"></span></a></p><p>Software: UE5, Zbrush, Blender and Substance.</p><p><a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a> <a href=\"https://mastodon.gamedev.place/tags/3d\" class=\"mention hashtag\" rel=\"tag\">#<span>3d</span></a> <a href=\"https://mastodon.gamedev.place/tags/3dart\" class=\"mention hashtag\" rel=\"tag\">#<span>3dart</span></a> <a href=\"https://mastodon.gamedev.place/tags/unreal\" class=\"mention hashtag\" rel=\"tag\">#<span>unreal</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>",
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"content": "<p>We had an amazing Christmas-and-30-years anniversary party at Rebellion over in Oxford the other day.</p><p>Here are the cool gifts I got over the mail too. Love these and the book is packed with nice art!</p><p>Thank you lots Rebellion.</p>",
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"content": "<p>“The Animal Shrine” - 2018<br />Artstation Feudal Japan Challenge </p><p>This is probably one of my most popular and best known 3D artworks. </p><p>I created this for an ArtStation challenge. It also was a part of my thesis for graduating with bachelors at Uni.</p><p>I learned a lot from it and it’s not all perfect but the next year I managed to find a job in an indie studio mainly thanks to it.<br />As such I think it served it’s purpose. I hope you enjoy seeing it.</p><p><a href=\"https://mastodon.gamedev.place/tags/gameart\" class=\"mention hashtag\" rel=\"tag\">#<span>gameart</span></a> <a href=\"https://mastodon.gamedev.place/tags/3D\" class=\"mention hashtag\" rel=\"tag\">#<span>3D</span></a> <a href=\"https://mastodon.gamedev.place/tags/unreal\" class=\"mention hashtag\" rel=\"tag\">#<span>unreal</span></a> <a href=\"https://mastodon.gamedev.place/tags/environmentart\" class=\"mention hashtag\" rel=\"tag\">#<span>environmentart</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a></p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@gkann\" class=\"u-url mention\">@<span>gkann</span></a></span> Thank you Gabriel.</p><p>I've been building up the scene very slowly and I kind of let it tell me where it wants to go.</p><p>I have lots of IRL references, as anyone doing a realistic Envo should, but I take it slowly and for the fun.</p><p>I felt the scene was bit empty, so ye, after I cracked the walls a lot (even visible more on other angles) I thought it would be great to see some vines and roots crawl around.</p><p>Already have some progress on that, continuing now after work. Ty for your nice words!</p>",
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"content": "<p>Unreal scene Im currently working on in my spare time after work.</p><p>Mostly experimenting with Nanite and Lumen in it (first UE5 scene I'm taking to a more final lvl).</p><p>I'm in the middle of switching to 5.1 right now which gave me lots of improvements in the software ray tracing which is great.</p><p>Also adding some roots going through the walls and reaching for the orb in the middle.</p>",
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"content": "<p>A little progress video of the scene I'm currently working on.</p><p>Early process blockout vs around the point I am at now.</p><p>Personal project. Last few days I also added some roots going through the walls. I'll be posting that next at some point.</p><p><a href=\"https://mastodon.gamedev.place/tags/Unreal\" class=\"mention hashtag\" rel=\"tag\">#<span>Unreal</span></a> <a href=\"https://mastodon.gamedev.place/tags/3D\" class=\"mention hashtag\" rel=\"tag\">#<span>3D</span></a> <a href=\"https://mastodon.gamedev.place/tags/artist\" class=\"mention hashtag\" rel=\"tag\">#<span>artist</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a></p>",
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"content": "<p>"The Orbital Gateway"</p><p>Small video cut from my environment project from 2021.</p><p>I created the piece for an Artstation challenge that year. It follows a concept from the wonderful Victor Fritsch.</p><p>It was fun (though bit stressful at moments) and I ultimately learnt quite a few things through this project. Doing VFX was fun too. Not something I often do.</p><p>I think this project caught the attention of my current manager and ultimately landed me my job in Rebellion.</p><p><a href=\"https://mastodon.gamedev.place/tags/Unreal\" class=\"mention hashtag\" rel=\"tag\">#<span>Unreal</span></a> <a href=\"https://mastodon.gamedev.place/tags/3D\" class=\"mention hashtag\" rel=\"tag\">#<span>3D</span></a> <a href=\"https://mastodon.gamedev.place/tags/artist\" class=\"mention hashtag\" rel=\"tag\">#<span>artist</span></a> <a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/art\" class=\"mention hashtag\" rel=\"tag\">#<span>art</span></a></p>",
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