A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
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{
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"votersCount": "toot:votersCount",
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"id": "https://mastodon.gamedev.place/users/NuType/outbox?max_id=100589827495961650&page=true",
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"content": "<p>Here are the first screenshots for my Resident Evil demake, I call it Resolute Evil!</p>",
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"en": "<p>Here are the first screenshots for my Resident Evil demake, I call it Resolute Evil!</p>"
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"content": "<p>Just joined itch.io's Demake game jam. I need to make a choice between these two games, then start demaking!</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@SciFiGameDev\" class=\"u-url mention\">@<span>SciFiGameDev</span></a></span><br />Streaming to explain your process, even if there are no viewers, is a pretty good idea.</p><p>When you approach your tickets/tasks, do you write them down at the end of the previous day, to do them the next day? Or come up with them when you open up your engine?</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@SciFiGameDev\" class=\"u-url mention\">@<span>SciFiGameDev</span></a></span><br />Streaming to explain your process, even if there are no viewers, is a pretty good idea.</p><p>When you approach your tickets/tasks, do you write them down at the end of the previous day, to do them the next day? Or come up with them when you open up your engine?</p>"
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"id": "https://mastodon.gamedev.place/users/NuType/statuses/100514957282964945/activity",
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"conversation": "tag:mastodon.gamedev.place,2018-08-08:objectId=968192:objectType=Conversation",
"content": "<p>Hey Mastopeople! I've created a new itch page to function as a game design sketch-playpad. I work on small, simple games to explore ideas, concepts, and gameplay mechanics.</p><p>This page will function as an extension of my other itch page, Burnerknight Studios.</p><p>Try out my two new games! Windows build only for now. I'll try for a web build in the near future.</p><p><a href=\"https://rra-games.itch.io/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">rra-games.itch.io/</span><span class=\"invisible\"></span></a></p>",
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"en": "<p>Hey Mastopeople! I've created a new itch page to function as a game design sketch-playpad. I work on small, simple games to explore ideas, concepts, and gameplay mechanics.</p><p>This page will function as an extension of my other itch page, Burnerknight Studios.</p><p>Try out my two new games! Windows build only for now. I'll try for a web build in the near future.</p><p><a href=\"https://rra-games.itch.io/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"\">rra-games.itch.io/</span><span class=\"invisible\"></span></a></p>"
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"id": "https://mastodon.gamedev.place/users/NuType/statuses/100510337296589217/activity",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@mcccclean\" class=\"u-url mention\">@<span>mcccclean</span></a></span></p><p>Ah really? I find sometimes I plan so much that my game feels a little stale or I hit roadblocks. So here recently I've just been devving for some basic gameplay with the idea that I will iterate and polish with planning and design.</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@pigdev\" class=\"u-url mention\">@<span>pigdev</span></a></span><br />Nice!</p><p>I've been using Game Maker since the 7.0 days. I'm now on Game Maker Studio 2. I've made quite a few small games with it and maybe about two serious projects that I feel are lacking something still.</p><p>It's been on and off, and it hasn't been until the past two years or so that I've gotten much more serious with it.</p>",
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"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@pigdev\" class=\"u-url mention\">@<span>pigdev</span></a></span><br />Nice!</p><p>I've been using Game Maker since the 7.0 days. I'm now on Game Maker Studio 2. I've made quite a few small games with it and maybe about two serious projects that I feel are lacking something still.</p><p>It's been on and off, and it hasn't been until the past two years or so that I've gotten much more serious with it.</p>"
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@pigdev\" class=\"u-url mention\">@<span>pigdev</span></a></span><br />Looks like a good process. How long have you been with Godot?</p>",
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"content": "<p>I'm finding #2 increasingly more satisfying as I'm not getting bogged down in details and I'm actually making gameplay. As opposed to hitting roadblocks constantly with my ideas in #1. Partly because of knowledge gaps.</p>",
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"content": "<p>When it comes to game development, what's your process? For me:</p><p>1) Often I'll draft out core game ideas, write basic plots, characters, and goals, maybe draft a map/level layout, and then try to go from there.</p><p>2) Other times I'll just sit at my PC, load up my game development engine of choice, and just start putting things together.</p>",
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"content": "<p>Entries are of varying quality as you'd expect from a game jam, but there are some pretty creative concepts that have potential if taken further or finished to the original vision.</p><p>Here's the link. </p><p><a href=\"https://itch.io/jam/cdn-speedgame-2018/entries\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">itch.io/jam/cdn-speedgame-2018</span><span class=\"invisible\">/entries</span></a></p>",
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"content": "<p>This year there were some interesting entries.</p><p>You can type your way through a tower ; combo encouragement to make lots of joyful little jellies; climb a cliff, fall, then try again; program a robot trying to tune in to its coder; explore a cute colorful world with a 24 second timer; share the gospel with people in need; pounce on some depression spirits; and lead Fred to safety.</p>",
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"content": "<p>Each year CDN hosts the Speedgame Challenge and participants are encouraged to develop a game in two weeks and three days using one, two or three chosen biblical verses.</p><p>I've really enjoyed these challenges and it's always interesting to take a text and somehow create gameplay mechanics out of it.</p>",
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"content": "<p>Recently designed a game with a micro-gameplay concept called Envoy. It was part of a game jam called CDN Speedgame Challenge 2018. CDN is a forum and FB community of Christian developers and designers working on games and apps. They are also connected to CGDC (Christian Game Developers Conference).</p>",
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"content": "<p>Finished up F.T.B. by keeping the scope small, and wrote a devlog about it. Check it out!</p><p>Time to go back to work on Deliverer.</p><p><a href=\"https://burnerknight-studios.itch.io/ftb/devlog/35884/ftb\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">burnerknight-studios.itch.io/f</span><span class=\"invisible\">tb/devlog/35884/ftb</span></a></p>",
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"content": "<p>Added some background cycling into F.T.B. each time you score and restart the level. There are about 15 different backgrounds.</p>",
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