A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.gamedev.place/users/AminiAllight/statuses/113918880035006035",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2025-01-30T19:09:20Z",
"url": "https://mastodon.gamedev.place/@AminiAllight/113918880035006035",
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"to": [
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],
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"content": "<p>Implemented inverse distance weighting to properly blend between Head-Related Impulse Response samples for better spatial audio<br />The image is from a test where I used it to blend between randomly generated points on a heightmap<br /><a href=\"https://mastodon.gamedev.place/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/indiedev\" class=\"mention hashtag\" rel=\"tag\">#<span>indiedev</span></a> <a href=\"https://mastodon.gamedev.place/tags/opensource\" class=\"mention hashtag\" rel=\"tag\">#<span>opensource</span></a> <a href=\"https://mastodon.gamedev.place/tags/freesoftware\" class=\"mention hashtag\" rel=\"tag\">#<span>freesoftware</span></a> <a href=\"https://mastodon.gamedev.place/tags/vr\" class=\"mention hashtag\" rel=\"tag\">#<span>vr</span></a> <a href=\"https://mastodon.gamedev.place/tags/virtualreality\" class=\"mention hashtag\" rel=\"tag\">#<span>virtualreality</span></a></p>",
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},
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"name": "constexpr float p = 2;\nvector<Point> points;\n\nfloat distance(float px, float py, float qx, float qy)\n{\n return sqrt(pow(qx - px, 2) + pow(qy - py, 2));\n}\n\nfloat shepard(int x, int y)\n{\n float t = 0;\n float b = 0;\n\n for (Point& point : points)\n {\n if (x == point.x && y == point.y)\n {\n return point.v;\n }\n\n t += point.v / pow(distance(x, y, point.x, point.y), p);\n b += 1 / pow(distance(x, y, point.x, point.y), p);\n }\n\n return t / b;\n}",
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"name": "A blurry image blending smoothly between several light and dark points.",
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}
],
"tag": [
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"name": "#gamedev"
},
{
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},
{
"type": "Hashtag",
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"name": "#virtualreality"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/AminiAllight/statuses/113918880035006035/replies",
"type": "Collection",
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"likes": {
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