A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.gamedev.place/users/renolc/statuses/110910330995547524",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2023-08-18T11:15:45Z",
"url": "https://mastodon.gamedev.place/@renolc/110910330995547524",
"attributedTo": "https://mastodon.gamedev.place/users/renolc",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/renolc/followers",
"https://mastodon.social/users/taylorhadden",
"https://peoplemaking.games/users/brycedixon"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/renolc/statuses/110910330995547524",
"inReplyToAtomUri": null,
"conversation": "tag:peoplemaking.games,2023-08-17:objectId=14712497:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.social/@taylorhadden\" class=\"u-url mention\">@<span>taylorhadden</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@brycedixon\" class=\"u-url mention\">@<span>brycedixon</span></a></span> I’m still very much in the “getting started” phase, but from my experience Godot is leaner and snappier at the editor level, but both produce games that work about as well, perhaps with Unity having some advantages by default. I’m sure a lot comes down to specifics tho. And with something like DOTS I think Unity probably would be hard to match</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.social/@taylorhadden\" class=\"u-url mention\">@<span>taylorhadden</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://peoplemaking.games/@brycedixon\" class=\"u-url mention\">@<span>brycedixon</span></a></span> I’m still very much in the “getting started” phase, but from my experience Godot is leaner and snappier at the editor level, but both produce games that work about as well, perhaps with Unity having some advantages by default. I’m sure a lot comes down to specifics tho. And with something like DOTS I think Unity probably would be hard to match</p>"
},
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://mastodon.social/users/taylorhadden",
"name": "@taylorhadden@mastodon.social"
},
{
"type": "Mention",
"href": "https://peoplemaking.games/users/brycedixon",
"name": "@brycedixon@peoplemaking.games"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/renolc/statuses/110910330995547524/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/renolc/statuses/110910330995547524/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/renolc/statuses/110910330995547524/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/renolc/statuses/110910330995547524/likes",
"type": "Collection",
"totalItems": 0
},
"shares": {
"id": "https://mastodon.gamedev.place/users/renolc/statuses/110910330995547524/shares",
"type": "Collection",
"totalItems": 0
}
}