ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/pupxel/statuses/112752990709780816", "type": "Note", "summary": null, "inReplyTo": null, "published": "2024-07-08T21:28:21Z", "url": "https://mastodon.gamedev.place/@pupxel/112752990709780816", "attributedTo": "https://mastodon.gamedev.place/users/pupxel", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/pupxel/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/pupxel/statuses/112752990709780816", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2024-07-08:objectId=100098653:objectType=Conversation", "content": "<p>errr somehow I&#39;ve gained 30+ followers literally overnight and that triangle post is still getting like notification spam lmao</p><p>Hi I&#39;m Evie, I&#39;m a baby engine/graphics programmer working on a personal project while trying to find a job. </p><p>Everything I&#39;ve posted has been on the same custom engine, everything after the first few posts with the shapes has been 100% compute shader ray traced with 0 polygons (only primary rays, no proper lighting or GI yet)</p>", "contentMap": { "en": "<p>errr somehow I&#39;ve gained 30+ followers literally overnight and that triangle post is still getting like notification spam lmao</p><p>Hi I&#39;m Evie, I&#39;m a baby engine/graphics programmer working on a personal project while trying to find a job. </p><p>Everything I&#39;ve posted has been on the same custom engine, everything after the first few posts with the shapes has been 100% compute shader ray traced with 0 polygons (only primary rays, no proper lighting or GI yet)</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/pupxel/statuses/112752990709780816/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/pupxel/statuses/112752990709780816/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/pupxel/statuses/112752990709780816/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/pupxel/statuses/112752990709780816/likes", "type": "Collection", "totalItems": 31 }, "shares": { "id": "https://mastodon.gamedev.place/users/pupxel/statuses/112752990709780816/shares", "type": "Collection", "totalItems": 5 } }