A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/112024146306479829",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/mcccclean/statuses/112022865621746079",
"published": "2024-03-02T04:13:38Z",
"url": "https://mastodon.gamedev.place/@mcccclean/112024146306479829",
"attributedTo": "https://mastodon.gamedev.place/users/mcccclean",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/mcccclean/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/mcccclean/statuses/112024146306479829",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/mcccclean/statuses/112022865621746079",
"conversation": "tag:mastodon.gamedev.place,2024-03-01:objectId=81116895:objectType=Conversation",
"content": "<p><a href=\"https://mastodon.gamedev.place/tags/7drl\" class=\"mention hashtag\" rel=\"tag\">#<span>7drl</span></a> progress.</p><p>Have spent most of the the last few hours rejigging the event/action system, for Five Plants it was a very simple system of pairing a tool to a target, but any roguelike worth its salt needs something with more complexity. </p><p>So now an action has four parts - a tool, a target, an actor, and a technique - and an actor can know multiple techniques, and you can select which one's active.</p>",
"contentMap": {
"en": "<p><a href=\"https://mastodon.gamedev.place/tags/7drl\" class=\"mention hashtag\" rel=\"tag\">#<span>7drl</span></a> progress.</p><p>Have spent most of the the last few hours rejigging the event/action system, for Five Plants it was a very simple system of pairing a tool to a target, but any roguelike worth its salt needs something with more complexity. </p><p>So now an action has four parts - a tool, a target, an actor, and a technique - and an actor can know multiple techniques, and you can select which one's active.</p>"
},
"attachment": [
{
"type": "Document",
"mediaType": "image/png",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/112/024/131/348/696/392/original/1c463d6db166cf37.png",
"name": null,
"blurhash": "UUOW]FRN%2bc0MW@t8jY^*RiRjogNHj[aejX",
"width": 404,
"height": 593
}
],
"tag": [
{
"type": "Hashtag",
"href": "https://mastodon.gamedev.place/tags/7drl",
"name": "#7drl"
}
],
"replies": {
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/112024146306479829/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/mcccclean/statuses/112024146306479829/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/mcccclean/statuses/112024146306479829/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/112024146306479829/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://mastodon.gamedev.place/users/mcccclean/statuses/112024146306479829/shares",
"type": "Collection",
"totalItems": 0
}
}