ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/lisyarus/statuses/113458816262293063", "type": "Note", "summary": null, "inReplyTo": null, "published": "2024-11-10T13:09:04Z", "url": "https://mastodon.gamedev.place/@lisyarus/113458816262293063", "attributedTo": "https://mastodon.gamedev.place/users/lisyarus", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/lisyarus/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/lisyarus/statuses/113458816262293063", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2024-11-10:objectId=119286178:objectType=Conversation", "content": "<p>The next 3 articles in my CPU rasterizer tutorial series are done! These are all about adding full 3D support, with perspective projection, perspective interpolation, triangle clipping, and a depth buffer.</p><p><a href=\"https://lisyarus.github.io/blog/posts/implementing-a-tiny-cpu-rasterizer-part-4.html\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">lisyarus.github.io/blog/posts/</span><span class=\"invisible\">implementing-a-tiny-cpu-rasterizer-part-4.html</span></a></p>", "contentMap": { "en": "<p>The next 3 articles in my CPU rasterizer tutorial series are done! These are all about adding full 3D support, with perspective projection, perspective interpolation, triangle clipping, and a depth buffer.</p><p><a href=\"https://lisyarus.github.io/blog/posts/implementing-a-tiny-cpu-rasterizer-part-4.html\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">lisyarus.github.io/blog/posts/</span><span class=\"invisible\">implementing-a-tiny-cpu-rasterizer-part-4.html</span></a></p>" }, "attachment": [], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/lisyarus/statuses/113458816262293063/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/lisyarus/statuses/113458816262293063/replies?min_id=113459427751732660&page=true", "partOf": "https://mastodon.gamedev.place/users/lisyarus/statuses/113458816262293063/replies", "items": [ "https://mastodon.gamedev.place/users/lisyarus/statuses/113459427751732660" ] } }, "likes": { "id": "https://mastodon.gamedev.place/users/lisyarus/statuses/113458816262293063/likes", "type": "Collection", "totalItems": 79 }, "shares": { "id": "https://mastodon.gamedev.place/users/lisyarus/statuses/113458816262293063/shares", "type": "Collection", "totalItems": 34 } }