ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358974989864501", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/arzi/statuses/109358966266518569", "published": "2022-11-17T11:45:31Z", "url": "https://mastodon.gamedev.place/@joethephish/109358974989864501", "attributedTo": "https://mastodon.gamedev.place/users/joethephish", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/joethephish/followers", "https://mastodon.gamedev.place/users/arzi" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/joethephish/statuses/109358974989864501", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/arzi/statuses/109358966266518569", "conversation": "tag:mastodon.gamedev.place,2022-11-17:objectId=16514718:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@arzi\" class=\"u-url mention\">@<span>arzi</span></a></span> yeah I think so. I actually built something like this when I started using C# nullables. But I found using nullables in Unity pretty onerous vs the benefits it brought. But yeah, a cut down version that’s just a simple attribute would be great!</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@arzi\" class=\"u-url mention\">@<span>arzi</span></a></span> yeah I think so. I actually built something like this when I started using C# nullables. But I found using nullables in Unity pretty onerous vs the benefits it brought. But yeah, a cut down version that’s just a simple attribute would be great!</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.gamedev.place/users/arzi", "name": "@arzi" } ], "replies": { "id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358974989864501/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/joethephish/statuses/109358974989864501/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/joethephish/statuses/109358974989864501/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358974989864501/likes", "type": "Collection", "totalItems": 0 }, "shares": { "id": "https://mastodon.gamedev.place/users/joethephish/statuses/109358974989864501/shares", "type": "Collection", "totalItems": 0 } }