ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

Open in browser →
{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109383818568660250", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/vododovoodvod/statuses/109383792162941594", "published": "2022-11-21T21:03:34Z", "url": "https://mastodon.gamedev.place/@captainchillpill/109383818568660250", "attributedTo": "https://mastodon.gamedev.place/users/captainchillpill", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/captainchillpill/followers", "https://mastodon.gamedev.place/users/vododovoodvod", "https://mastodon.gamedev.place/users/Tearcell" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109383818568660250", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/vododovoodvod/statuses/109383792162941594", "conversation": "tag:mastodon.gamedev.place,2022-11-21:objectId=17236784:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@vododovoodvod\" class=\"u-url mention\">@<span>vododovoodvod</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@Tearcell\" class=\"u-url mention\">@<span>Tearcell</span></a></span> Look into Behavior Trees. They can be _very_ powerful tools, especially for AI.</p><p>I know there is a GDScript node-based behavior tree library kicking around. I&#39;m working on a generic pure C# implementation right now.</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@vododovoodvod\" class=\"u-url mention\">@<span>vododovoodvod</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@Tearcell\" class=\"u-url mention\">@<span>Tearcell</span></a></span> Look into Behavior Trees. They can be _very_ powerful tools, especially for AI.</p><p>I know there is a GDScript node-based behavior tree library kicking around. I&#39;m working on a generic pure C# implementation right now.</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.gamedev.place/users/vododovoodvod", "name": "@vododovoodvod" }, { "type": "Mention", "href": "https://mastodon.gamedev.place/users/Tearcell", "name": "@Tearcell" } ], "replies": { "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109383818568660250/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109383818568660250/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109383818568660250/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109383818568660250/likes", "type": "Collection", "totalItems": 2 }, "shares": { "id": "https://mastodon.gamedev.place/users/captainchillpill/statuses/109383818568660250/shares", "type": "Collection", "totalItems": 0 } }