A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2023-06-30T22:46:54Z",
"url": "https://mastodon.gamedev.place/@TaylanK/110635595514453594",
"attributedTo": "https://mastodon.gamedev.place/users/TaylanK",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/TaylanK/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2023-06-30:objectId=44690578:objectType=Conversation",
"content": "<p>Re: Valve's rejection of AI generated art and text. </p><p>Mixed feelings. I totally support artists and writers getting paid for their work. But I'm not sure where a blanket ban leaves us re: procedurally generated content.</p><p>There are games one could conceivably design, but not be able to make even if one hired hundreds of writers. In fact I have one waiting for the right day/tech to pitch. </p><p>Not sure I'd risk a murky proof of ownership dispute with Valve even if I owned all the IP</p>",
"contentMap": {
"en": "<p>Re: Valve's rejection of AI generated art and text. </p><p>Mixed feelings. I totally support artists and writers getting paid for their work. But I'm not sure where a blanket ban leaves us re: procedurally generated content.</p><p>There are games one could conceivably design, but not be able to make even if one hired hundreds of writers. In fact I have one waiting for the right day/tech to pitch. </p><p>Not sure I'd risk a murky proof of ownership dispute with Valve even if I owned all the IP</p>"
},
"attachment": [],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/shares",
"type": "Collection",
"totalItems": 0
}
}