ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594", "type": "Note", "summary": null, "inReplyTo": null, "published": "2023-06-30T22:46:54Z", "url": "https://mastodon.gamedev.place/@TaylanK/110635595514453594", "attributedTo": "https://mastodon.gamedev.place/users/TaylanK", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/TaylanK/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2023-06-30:objectId=44690578:objectType=Conversation", "content": "<p>Re: Valve&#39;s rejection of AI generated art and text. </p><p>Mixed feelings. I totally support artists and writers getting paid for their work. But I&#39;m not sure where a blanket ban leaves us re: procedurally generated content.</p><p>There are games one could conceivably design, but not be able to make even if one hired hundreds of writers. In fact I have one waiting for the right day/tech to pitch. </p><p>Not sure I&#39;d risk a murky proof of ownership dispute with Valve even if I owned all the IP</p>", "contentMap": { "en": "<p>Re: Valve&#39;s rejection of AI generated art and text. </p><p>Mixed feelings. I totally support artists and writers getting paid for their work. But I&#39;m not sure where a blanket ban leaves us re: procedurally generated content.</p><p>There are games one could conceivably design, but not be able to make even if one hired hundreds of writers. In fact I have one waiting for the right day/tech to pitch. </p><p>Not sure I&#39;d risk a murky proof of ownership dispute with Valve even if I owned all the IP</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://mastodon.gamedev.place/users/TaylanK/statuses/110635595514453594/shares", "type": "Collection", "totalItems": 0 } }