ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

Open in browser →
{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460169816031737", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-05-06T09:26:27Z", "url": "https://mastodon.gamedev.place/@SonnyBonds/114460169816031737", "attributedTo": "https://mastodon.gamedev.place/users/SonnyBonds", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/SonnyBonds/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460169816031737", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2025-05-06:objectId=148589208:objectType=Conversation", "content": "<p>Ok help me out here. I&#39;ve got two computers with the same version of<br />clang, MSVC build tools, and Windows SDK.</p><p>C++ code that calls std::pow is built with clang. Binary built on one computer calls implementation that (RAD debugger says) comes from &quot;oss/arm-software/optimized-routines/20.05.00/src/math/exp2f.c&quot;</p><p>Binary built on the other calls &quot;minkernel/crts/ucrt/src/appcrt/tran/_exp2.h&quot;</p><p>Unless I&#39;ve missed something, command lines etc are the same.</p><p>How do I figure out why?</p><p><a href=\"https://mastodon.gamedev.place/tags/cpp\" class=\"mention hashtag\" rel=\"tag\">#<span>cpp</span></a> <a href=\"https://mastodon.gamedev.place/tags/clang\" class=\"mention hashtag\" rel=\"tag\">#<span>clang</span></a></p>", "contentMap": { "en": "<p>Ok help me out here. I&#39;ve got two computers with the same version of<br />clang, MSVC build tools, and Windows SDK.</p><p>C++ code that calls std::pow is built with clang. Binary built on one computer calls implementation that (RAD debugger says) comes from &quot;oss/arm-software/optimized-routines/20.05.00/src/math/exp2f.c&quot;</p><p>Binary built on the other calls &quot;minkernel/crts/ucrt/src/appcrt/tran/_exp2.h&quot;</p><p>Unless I&#39;ve missed something, command lines etc are the same.</p><p>How do I figure out why?</p><p><a href=\"https://mastodon.gamedev.place/tags/cpp\" class=\"mention hashtag\" rel=\"tag\">#<span>cpp</span></a> <a href=\"https://mastodon.gamedev.place/tags/clang\" class=\"mention hashtag\" rel=\"tag\">#<span>clang</span></a></p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/cpp", "name": "#cpp" }, { "type": "Hashtag", "href": "https://mastodon.gamedev.place/tags/clang", "name": "#clang" } ], "replies": { "id": "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460169816031737/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460169816031737/replies?min_id=114460581388276453&page=true", "partOf": "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460169816031737/replies", "items": [ "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460581388276453" ] } }, "likes": { "id": "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460169816031737/likes", "type": "Collection", "totalItems": 2 }, "shares": { "id": "https://mastodon.gamedev.place/users/SonnyBonds/statuses/114460169816031737/shares", "type": "Collection", "totalItems": 3 } }