ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

Open in browser →
{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://mastodon.gamedev.place/users/Sharlock93/statuses/113504515165859165", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.social/users/dotstdy/statuses/113504080236134344", "published": "2024-11-18T14:50:54Z", "url": "https://mastodon.gamedev.place/@Sharlock93/113504515165859165", "attributedTo": "https://mastodon.gamedev.place/users/Sharlock93", "to": [ "https://mastodon.gamedev.place/users/Sharlock93/followers" ], "cc": [ "https://www.w3.org/ns/activitystreams#Public", "https://mastodon.social/users/dotstdy", "https://meow.social/users/toonie" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/Sharlock93/statuses/113504515165859165", "inReplyToAtomUri": "https://mastodon.social/users/dotstdy/statuses/113504080236134344", "conversation": "tag:mastodon.social,2024-11-18:objectId=851106322:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.social/@dotstdy\" class=\"u-url mention\">@<span>dotstdy</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://meow.social/@toonie\" class=\"u-url mention\">@<span>toonie</span></a></span> I have a feeling barriers could have been done much simpler. The usual memory operations are read/write/sample (if you consider sampling to be a different operation) at every stage. There wasn&#39;t a need to have access read/write for every stage. At least I think that would have been nicer.</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.social/@dotstdy\" class=\"u-url mention\">@<span>dotstdy</span></a></span> <span class=\"h-card\" translate=\"no\"><a href=\"https://meow.social/@toonie\" class=\"u-url mention\">@<span>toonie</span></a></span> I have a feeling barriers could have been done much simpler. The usual memory operations are read/write/sample (if you consider sampling to be a different operation) at every stage. There wasn&#39;t a need to have access read/write for every stage. At least I think that would have been nicer.</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.social/users/dotstdy", "name": "@dotstdy@mastodon.social" }, { "type": "Mention", "href": "https://meow.social/users/toonie", "name": "@toonie@meow.social" } ], "replies": { "id": "https://mastodon.gamedev.place/users/Sharlock93/statuses/113504515165859165/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/Sharlock93/statuses/113504515165859165/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/Sharlock93/statuses/113504515165859165/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/Sharlock93/statuses/113504515165859165/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://mastodon.gamedev.place/users/Sharlock93/statuses/113504515165859165/shares", "type": "Collection", "totalItems": 0 } }