A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
}
}
],
"id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2022-11-21T15:01:54Z",
"url": "https://mastodon.gamedev.place/@PeteDimitrovArt/109382396395609477",
"attributedTo": "https://mastodon.gamedev.place/users/PeteDimitrovArt",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://mastodon.gamedev.place/users/PeteDimitrovArt/followers"
],
"sensitive": false,
"atomUri": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477",
"inReplyToAtomUri": null,
"conversation": "tag:mastodon.gamedev.place,2022-11-21:objectId=17180811:objectType=Conversation",
"content": "<p>Unreal scene Im currently working on in my spare time after work.</p><p>Mostly experimenting with Nanite and Lumen in it (first UE5 scene I'm taking to a more final lvl).</p><p>I'm in the middle of switching to 5.1 right now which gave me lots of improvements in the software ray tracing which is great.</p><p>Also adding some roots going through the walls and reaching for the orb in the middle.</p>",
"contentMap": {
"en": "<p>Unreal scene Im currently working on in my spare time after work.</p><p>Mostly experimenting with Nanite and Lumen in it (first UE5 scene I'm taking to a more final lvl).</p><p>I'm in the middle of switching to 5.1 right now which gave me lots of improvements in the software ray tracing which is great.</p><p>Also adding some roots going through the walls and reaching for the orb in the middle.</p>"
},
"attachment": [
{
"type": "Document",
"mediaType": "image/jpeg",
"url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/109/382/389/220/777/207/original/d809b7c5b2389467.jpeg",
"name": null,
"blurhash": "U468Ko%M00?HtRD*9FRjM_%M?bt8RjM{IVIU",
"width": 1920,
"height": 1080
}
],
"tag": [],
"replies": {
"id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/replies?only_other_accounts=true&page=true",
"partOf": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/replies",
"items": []
}
},
"likes": {
"id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/likes",
"type": "Collection",
"totalItems": 7
},
"shares": {
"id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/shares",
"type": "Collection",
"totalItems": 1
}
}