ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" } } ], "id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477", "type": "Note", "summary": null, "inReplyTo": null, "published": "2022-11-21T15:01:54Z", "url": "https://mastodon.gamedev.place/@PeteDimitrovArt/109382396395609477", "attributedTo": "https://mastodon.gamedev.place/users/PeteDimitrovArt", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://mastodon.gamedev.place/users/PeteDimitrovArt/followers" ], "sensitive": false, "atomUri": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477", "inReplyToAtomUri": null, "conversation": "tag:mastodon.gamedev.place,2022-11-21:objectId=17180811:objectType=Conversation", "content": "<p>Unreal scene Im currently working on in my spare time after work.</p><p>Mostly experimenting with Nanite and Lumen in it (first UE5 scene I&#39;m taking to a more final lvl).</p><p>I&#39;m in the middle of switching to 5.1 right now which gave me lots of improvements in the software ray tracing which is great.</p><p>Also adding some roots going through the walls and reaching for the orb in the middle.</p>", "contentMap": { "en": "<p>Unreal scene Im currently working on in my spare time after work.</p><p>Mostly experimenting with Nanite and Lumen in it (first UE5 scene I&#39;m taking to a more final lvl).</p><p>I&#39;m in the middle of switching to 5.1 right now which gave me lots of improvements in the software ray tracing which is great.</p><p>Also adding some roots going through the walls and reaching for the orb in the middle.</p>" }, "attachment": [ { "type": "Document", "mediaType": "image/jpeg", "url": "https://cdn.masto.host/mastodongamedevplace/media_attachments/files/109/382/389/220/777/207/original/d809b7c5b2389467.jpeg", "name": null, "blurhash": "U468Ko%M00?HtRD*9FRjM_%M?bt8RjM{IVIU", "width": 1920, "height": 1080 } ], "tag": [], "replies": { "id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/replies?only_other_accounts=true&page=true", "partOf": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/replies", "items": [] } }, "likes": { "id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/likes", "type": "Collection", "totalItems": 7 }, "shares": { "id": "https://mastodon.gamedev.place/users/PeteDimitrovArt/statuses/109382396395609477/shares", "type": "Collection", "totalItems": 1 } }