ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://ma.fellr.net/users/fell/statuses/111326232101267502", "type": "Note", "summary": null, "inReplyTo": null, "published": "2023-10-30T22:04:52Z", "url": "https://ma.fellr.net/@fell/111326232101267502", "attributedTo": "https://ma.fellr.net/users/fell", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://ma.fellr.net/users/fell/followers" ], "sensitive": false, "atomUri": "https://ma.fellr.net/users/fell/statuses/111326232101267502", "inReplyToAtomUri": null, "conversation": "tag:ma.fellr.net,2023-10-30:objectId=7421629:objectType=Conversation", "content": "<p>I&#39;m making slow but steady progress on my multiplayer dice roller with the <a href=\"https://ma.fellr.net/tags/GodotEngine\" class=\"mention hashtag\" rel=\"tag\">#<span>GodotEngine</span></a>! I&#39;m still not sure wheter I should make the grabbing and throwing using simple reparenting or physical contraints/joints. What you see in the video is using reparenting. I like it because there is way less latency. It feels more immediate. </p><p>I just need a nice way to cluster the dice nicely around the cursor instead of just keeping them at their relative distances, which involves a lot of math code I would like to avoid.</p><p>I want to use as many engine features as possible for maximum performance and least code to maintain. </p><p><a href=\"https://ma.fellr.net/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> <a href=\"https://ma.fellr.net/tags/GameDevelopment\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDevelopment</span></a> <a href=\"https://ma.fellr.net/tags/Godot\" class=\"mention hashtag\" rel=\"tag\">#<span>Godot</span></a> <a href=\"https://ma.fellr.net/tags/TTRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>TTRPG</span></a> <a href=\"https://ma.fellr.net/tags/PenAndPaper\" class=\"mention hashtag\" rel=\"tag\">#<span>PenAndPaper</span></a> <a href=\"https://ma.fellr.net/tags/Roleplay\" class=\"mention hashtag\" rel=\"tag\">#<span>Roleplay</span></a> <a href=\"https://ma.fellr.net/tags/DnD\" class=\"mention hashtag\" rel=\"tag\">#<span>DnD</span></a> <a href=\"https://ma.fellr.net/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://ma.fellr.net/tags/Programming\" class=\"mention hashtag\" rel=\"tag\">#<span>Programming</span></a></p>", "contentMap": { "en": "<p>I&#39;m making slow but steady progress on my multiplayer dice roller with the <a href=\"https://ma.fellr.net/tags/GodotEngine\" class=\"mention hashtag\" rel=\"tag\">#<span>GodotEngine</span></a>! I&#39;m still not sure wheter I should make the grabbing and throwing using simple reparenting or physical contraints/joints. What you see in the video is using reparenting. I like it because there is way less latency. It feels more immediate. </p><p>I just need a nice way to cluster the dice nicely around the cursor instead of just keeping them at their relative distances, which involves a lot of math code I would like to avoid.</p><p>I want to use as many engine features as possible for maximum performance and least code to maintain. </p><p><a href=\"https://ma.fellr.net/tags/GameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDev</span></a> <a href=\"https://ma.fellr.net/tags/GameDevelopment\" class=\"mention hashtag\" rel=\"tag\">#<span>GameDevelopment</span></a> <a href=\"https://ma.fellr.net/tags/Godot\" class=\"mention hashtag\" rel=\"tag\">#<span>Godot</span></a> <a href=\"https://ma.fellr.net/tags/TTRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>TTRPG</span></a> <a href=\"https://ma.fellr.net/tags/PenAndPaper\" class=\"mention hashtag\" rel=\"tag\">#<span>PenAndPaper</span></a> <a href=\"https://ma.fellr.net/tags/Roleplay\" class=\"mention hashtag\" rel=\"tag\">#<span>Roleplay</span></a> <a href=\"https://ma.fellr.net/tags/DnD\" class=\"mention hashtag\" rel=\"tag\">#<span>DnD</span></a> <a href=\"https://ma.fellr.net/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://ma.fellr.net/tags/Programming\" class=\"mention hashtag\" rel=\"tag\">#<span>Programming</span></a></p>" }, "attachment": [ { "type": "Document", "mediaType": "video/mp4", "url": "https://ma.fellr.net/system/media_attachments/files/111/326/224/726/814/937/original/4c75f58f061234a4.mp4", "name": "A video of a video game showing four red twenty sided dice on a wooden surface and a mouse cursor interacting with them.", "blurhash": "U2BV%]_31aM{_N-;rsRjKit7+_axXSofw{n%", "focalPoint": [ 0, 0 ], "width": 1600, "height": 900 } ], "tag": [ { "type": "Hashtag", "href": "https://ma.fellr.net/tags/godotengine", "name": "#godotengine" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/gamedev", "name": "#gamedev" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/gamedevelopment", "name": "#gamedevelopment" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/godot", "name": "#godot" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/ttrpg", "name": "#ttrpg" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/penandpaper", "name": "#penandpaper" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/roleplay", "name": "#roleplay" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/dnd", "name": "#dnd" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/gaming", "name": "#gaming" }, { "type": "Hashtag", "href": "https://ma.fellr.net/tags/programming", "name": "#programming" } ], "replies": { "id": "https://ma.fellr.net/users/fell/statuses/111326232101267502/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://ma.fellr.net/users/fell/statuses/111326232101267502/replies?min_id=111326252327009522&page=true", "partOf": "https://ma.fellr.net/users/fell/statuses/111326232101267502/replies", "items": [ "https://ma.fellr.net/users/fell/statuses/111326252327009522" ] } }, "likes": { "id": "https://ma.fellr.net/users/fell/statuses/111326232101267502/likes", "type": "Collection", "totalItems": 6 }, "shares": { "id": "https://ma.fellr.net/users/fell/statuses/111326232101267502/shares", "type": "Collection", "totalItems": 2 } }