ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://ioc.exchange/users/azonenberg/statuses/113323647013269489", "type": "Note", "summary": null, "inReplyTo": "https://mastodon.gamedev.place/users/maxliani/statuses/113321816006607260", "published": "2024-10-17T16:13:45Z", "url": "https://ioc.exchange/@azonenberg/113323647013269489", "attributedTo": "https://ioc.exchange/users/azonenberg", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://ioc.exchange/users/azonenberg/followers", "https://mastodon.gamedev.place/users/maxliani" ], "sensitive": false, "atomUri": "https://ioc.exchange/users/azonenberg/statuses/113323647013269489", "inReplyToAtomUri": "https://mastodon.gamedev.place/users/maxliani/statuses/113321816006607260", "conversation": "tag:mastodon.gamedev.place,2024-10-17:objectId=115323684:objectType=Conversation", "content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@maxliani\" class=\"u-url mention\">@<span>maxliani</span></a></span> Oh noes! Check your meshing, you probably have a vertex 1mm out of square.</p><p>Either that or loss of precision in your z-buffer when calculating lighting occlusion or something.</p>", "contentMap": { "en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@maxliani\" class=\"u-url mention\">@<span>maxliani</span></a></span> Oh noes! Check your meshing, you probably have a vertex 1mm out of square.</p><p>Either that or loss of precision in your z-buffer when calculating lighting occlusion or something.</p>" }, "attachment": [], "tag": [ { "type": "Mention", "href": "https://mastodon.gamedev.place/users/maxliani", "name": "@maxliani@mastodon.gamedev.place" } ], "replies": { "id": "https://ioc.exchange/users/azonenberg/statuses/113323647013269489/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://ioc.exchange/users/azonenberg/statuses/113323647013269489/replies?only_other_accounts=true&page=true", "partOf": "https://ioc.exchange/users/azonenberg/statuses/113323647013269489/replies", "items": [] } }, "likes": { "id": "https://ioc.exchange/users/azonenberg/statuses/113323647013269489/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://ioc.exchange/users/azonenberg/statuses/113323647013269489/shares", "type": "Collection", "totalItems": 0 } }