ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://gamerplus.org/users/screwlisp/statuses/114735785560268601", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-06-24T01:39:09Z", "url": "https://gamerplus.org/@screwlisp/114735785560268601", "attributedTo": "https://gamerplus.org/users/screwlisp", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://gamerplus.org/users/screwlisp/followers" ], "sensitive": false, "atomUri": "https://gamerplus.org/users/screwlisp/statuses/114735785560268601", "inReplyToAtomUri": null, "conversation": "tag:gamerplus.org,2025-06-24:objectId=9148220:objectType=Conversation", "content": "<p><a href=\"https://gamerplus.org/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://gamerplus.org/tags/engineering\" class=\"mention hashtag\" rel=\"tag\">#<span>engineering</span></a> <a href=\"https://gamerplus.org/tags/systems\" class=\"mention hashtag\" rel=\"tag\">#<span>systems</span></a> I work sketching graphs of complex systems in canonical <a href=\"https://gamerplus.org/tags/lisp\" class=\"mention hashtag\" rel=\"tag\">#<span>lisp</span></a> with <a href=\"https://gamerplus.org/tags/mcclim\" class=\"mention hashtag\" rel=\"tag\">#<span>mcclim</span></a> <a href=\"https://gamerplus.org/tags/emacs\" class=\"mention hashtag\" rel=\"tag\">#<span>emacs</span></a> <a href=\"https://gamerplus.org/tags/eev\" class=\"mention hashtag\" rel=\"tag\">#<span>eev</span></a> .<br /><a href=\"https://screwlisp.small-web.org/complex/complex-systems/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">screwlisp.small-web.org/comple</span><span class=\"invisible\">x/complex-systems/</span></a></p><p>Back of envelope theories of complex systems, as always with my mostly relating to off-hand comments Winograd made in the first page of his Breaking The Complexity Barrier (Again) paper.</p><p>What do you think?</p><p>Main feature is bootstrapping making these graphs somewhat in terms of themselves metacircularly.</p>", "contentMap": { "en": "<p><a href=\"https://gamerplus.org/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://gamerplus.org/tags/engineering\" class=\"mention hashtag\" rel=\"tag\">#<span>engineering</span></a> <a href=\"https://gamerplus.org/tags/systems\" class=\"mention hashtag\" rel=\"tag\">#<span>systems</span></a> I work sketching graphs of complex systems in canonical <a href=\"https://gamerplus.org/tags/lisp\" class=\"mention hashtag\" rel=\"tag\">#<span>lisp</span></a> with <a href=\"https://gamerplus.org/tags/mcclim\" class=\"mention hashtag\" rel=\"tag\">#<span>mcclim</span></a> <a href=\"https://gamerplus.org/tags/emacs\" class=\"mention hashtag\" rel=\"tag\">#<span>emacs</span></a> <a href=\"https://gamerplus.org/tags/eev\" class=\"mention hashtag\" rel=\"tag\">#<span>eev</span></a> .<br /><a href=\"https://screwlisp.small-web.org/complex/complex-systems/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">screwlisp.small-web.org/comple</span><span class=\"invisible\">x/complex-systems/</span></a></p><p>Back of envelope theories of complex systems, as always with my mostly relating to off-hand comments Winograd made in the first page of his Breaking The Complexity Barrier (Again) paper.</p><p>What do you think?</p><p>Main feature is bootstrapping making these graphs somewhat in terms of themselves metacircularly.</p>" }, "updated": "2025-06-24T01:42:50Z", "attachment": [ { "type": "Document", "mediaType": "image/png", "url": "https://gamerplus.org/system/media_attachments/files/114/735/778/774/576/227/original/d5e48913062c3925.png", "name": "Graph window like\n(os (emacs (eev)))\nfrom the article", "blurhash": "UGR:HG%M4o%MIURjj[WB00ayxuWBxuj[ofay", "focalPoint": [ 0, 0 ], "width": 393, "height": 469 }, { "type": "Document", "mediaType": "image/png", "url": "https://gamerplus.org/system/media_attachments/files/114/735/778/774/434/780/original/7ff9f19290863074.png", "name": "Graph window like\n(a (b (c)))\n(d (e (c)))\nfrom the article", "blurhash": "UHR:HG%M9F%MIURjj[WB00WBt7WBxuj[ofay", "focalPoint": [ 0, 0 ], "width": 393, "height": 469 }, { "type": "Document", "mediaType": "image/png", "url": "https://gamerplus.org/system/media_attachments/files/114/735/778/782/230/349/original/131c785184db9a55.png", "name": "Graph window like\n(eev (slime (mcclim)))\n(os (emacs (eev)))\nFrom the article", "blurhash": "UFRysgxu9F-;D%Rjt7WB00j[t7Rj%Mj[WBWB", "focalPoint": [ 0, 0 ], "width": 393, "height": 469 }, { "type": "Document", "mediaType": "image/png", "url": "https://gamerplus.org/system/media_attachments/files/114/735/778/806/383/233/original/8e72b5649dcac584.png", "name": "Graph window like\n(eev (slime (mcclim (clim-user))))\n(os (emacs (eev)))\n(screwlisps-knowledge (cons-grapher (clim-user)))", "blurhash": "UHRC[6t7IU%MIUWBayWB00Rjt7Rj_3ofj[fQ", "focalPoint": [ 0, 0 ], "width": 667, "height": 336 } ], "tag": [ { "type": "Hashtag", "href": "https://gamerplus.org/tags/programming", "name": "#programming" }, { "type": "Hashtag", "href": "https://gamerplus.org/tags/engineering", "name": "#engineering" }, { "type": "Hashtag", "href": "https://gamerplus.org/tags/systems", "name": "#systems" }, { "type": "Hashtag", "href": "https://gamerplus.org/tags/lisp", "name": "#lisp" }, { "type": "Hashtag", "href": "https://gamerplus.org/tags/mcclim", "name": "#mcclim" }, { "type": "Hashtag", "href": "https://gamerplus.org/tags/emacs", "name": "#emacs" }, { "type": "Hashtag", "href": "https://gamerplus.org/tags/eev", "name": "#eev" } ], "replies": { "id": "https://gamerplus.org/users/screwlisp/statuses/114735785560268601/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://gamerplus.org/users/screwlisp/statuses/114735785560268601/replies?min_id=114736081911969577&page=true", "partOf": "https://gamerplus.org/users/screwlisp/statuses/114735785560268601/replies", "items": [ "https://gamerplus.org/users/screwlisp/statuses/114736081911969577" ] } } }