A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
"https://fuzzyroots.net/schemas/litepub-0.1.jsonld",
{
"@language": "und"
}
],
"actor": "https://fuzzyroots.net/users/nebunez",
"attachment": [],
"attributedTo": "https://fuzzyroots.net/users/nebunez",
"cc": [
"https://fuzzyroots.net/users/nebunez/followers"
],
"content": "<p>So, gdscript-mode has definitely not been working properly since upgrading to Godot 4.4. It also had some things that were not <em>quite</em> working properly anyway. I’m trying to figure out how to carve out some time for it, but I think contributing to this package to make it work Real Gud™ is in my future.</p><p><a class=\"hashtag\" data-tag=\"emacs\" href=\"https://fuzzyroots.net/tag/emacs\" rel=\"tag ugc\">#Emacs</a> <a class=\"hashtag\" data-tag=\"godotengine\" href=\"https://fuzzyroots.net/tag/godotengine\" rel=\"tag ugc\">#GodotEngine</a></p>",
"contentMap": {
"en": "<p>So, gdscript-mode has definitely not been working properly since upgrading to Godot 4.4. It also had some things that were not <em>quite</em> working properly anyway. I’m trying to figure out how to carve out some time for it, but I think contributing to this package to make it work Real Gud™ is in my future.</p><p><a class=\"hashtag\" data-tag=\"emacs\" href=\"https://fuzzyroots.net/tag/emacs\" rel=\"tag ugc\">#Emacs</a> <a class=\"hashtag\" data-tag=\"godotengine\" href=\"https://fuzzyroots.net/tag/godotengine\" rel=\"tag ugc\">#GodotEngine</a></p>"
},
"context": "https://fuzzyroots.net/contexts/ff81c3c4-eb57-435a-a8e6-fdab1d0f9a3c",
"conversation": "https://fuzzyroots.net/contexts/ff81c3c4-eb57-435a-a8e6-fdab1d0f9a3c",
"id": "https://fuzzyroots.net/objects/9e1faa54-0d91-424f-a5a6-5f7e0d7891ac",
"published": "2025-03-19T16:57:56.916347Z",
"sensitive": null,
"source": {
"content": "So, gdscript-mode has definitely not been working properly since upgrading to Godot 4.4. It also had some things that were not _quite_ working properly anyway. I'm trying to figure out how to carve out some time for it, but I think contributing to this package to make it work Real Gud™ is in my future.\r\n\r\n#Emacs #GodotEngine",
"mediaType": "text/markdown"
},
"summary": "",
"tag": [
{
"href": "https://fuzzyroots.net/tags/emacs",
"name": "#emacs",
"type": "Hashtag"
},
{
"href": "https://fuzzyroots.net/tags/godotengine",
"name": "#godotengine",
"type": "Hashtag"
}
],
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"type": "Note"
}