A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
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{
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"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://fosstodon.org/users/kevinmoerman/statuses/113498980492609739",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2024-11-17T15:23:22Z",
"url": "https://fosstodon.org/@kevinmoerman/113498980492609739",
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"content": "<p>Working on automated quasi-structured hexahedral meshing of branched structures in <a href=\"https://fosstodon.org/tags/Comodo\" class=\"mention hashtag\" rel=\"tag\">#<span>Comodo</span></a>. </p><p>My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc. </p><p><a href=\"https://fosstodon.org/tags/JuliaLang\" class=\"mention hashtag\" rel=\"tag\">#<span>JuliaLang</span></a> <a href=\"https://fosstodon.org/tags/opensource\" class=\"mention hashtag\" rel=\"tag\">#<span>opensource</span></a> <a href=\"https://fosstodon.org/tags/GeometryProcessing\" class=\"mention hashtag\" rel=\"tag\">#<span>GeometryProcessing</span></a> <a href=\"https://fosstodon.org/tags/ComputationalDesign\" class=\"mention hashtag\" rel=\"tag\">#<span>ComputationalDesign</span></a> <a href=\"https://fosstodon.org/tags/Biomechanics\" class=\"mention hashtag\" rel=\"tag\">#<span>Biomechanics</span></a></p>",
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"en": "<p>Working on automated quasi-structured hexahedral meshing of branched structures in <a href=\"https://fosstodon.org/tags/Comodo\" class=\"mention hashtag\" rel=\"tag\">#<span>Comodo</span></a>. </p><p>My current solution features a lot of fun tricks, e.g. ray tracing, distance marching, surface smoothing, Bezier splines, lofting, thickening etc. </p><p><a href=\"https://fosstodon.org/tags/JuliaLang\" class=\"mention hashtag\" rel=\"tag\">#<span>JuliaLang</span></a> <a href=\"https://fosstodon.org/tags/opensource\" class=\"mention hashtag\" rel=\"tag\">#<span>opensource</span></a> <a href=\"https://fosstodon.org/tags/GeometryProcessing\" class=\"mention hashtag\" rel=\"tag\">#<span>GeometryProcessing</span></a> <a href=\"https://fosstodon.org/tags/ComputationalDesign\" class=\"mention hashtag\" rel=\"tag\">#<span>ComputationalDesign</span></a> <a href=\"https://fosstodon.org/tags/Biomechanics\" class=\"mention hashtag\" rel=\"tag\">#<span>Biomechanics</span></a></p>"
},
"updated": "2024-11-17T21:20:05Z",
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"url": "https://cdn.fosstodon.org/media_attachments/files/113/498/955/857/929/554/original/29f63432b6ba2e23.jpg",
"name": "A surface (left) and hexahedral mesh (right) visualisation of a main upright cylindrical vessel featuring a single side branch coming out of the main trunk at 45 degrees. In the image on the left the main trunk is red, the side branch is blue and a smooth intermediate transition region is coloured in yellow. The image on the right shows a thickening of this quadrilateral surface mesh into hexahedral elements. ",
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