ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://floss.social/users/Le_bottin_des_jeux_linux/statuses/114060392336857546", "type": "Note", "summary": null, "inReplyTo": null, "published": "2025-02-24T18:57:47Z", "url": "https://floss.social/@Le_bottin_des_jeux_linux/114060392336857546", "attributedTo": "https://floss.social/users/Le_bottin_des_jeux_linux", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://floss.social/users/Le_bottin_des_jeux_linux/followers" ], "sensitive": false, "atomUri": "https://floss.social/users/Le_bottin_des_jeux_linux/statuses/114060392336857546", "inReplyToAtomUri": null, "conversation": "tag:floss.social,2025-02-24:objectId=81648047:objectType=Conversation", "content": "<p>šŸ› ļø Title: Material Maker<br />šŸ¦Šļø What&#39;s: A libre tool for creating procedural PBR materials<br />šŸ”ļø <a href=\"https://www.materialmaker.org\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">materialmaker.org</span><span class=\"invisible\"></span></a><br />šŸ£ļø <a href=\"https://github.com/RodZill4/material-maker\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">github.com/RodZill4/material-m</span><span class=\"invisible\">aker</span></a><br />šŸ”– <a href=\"https://floss.social/tags/LinuxGameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>LinuxGameDev</span></a> <a href=\"https://floss.social/tags/VFX\" class=\"mention hashtag\" rel=\"tag\">#<span>VFX</span></a> <a href=\"https://floss.social/tags/MaterialMaker\" class=\"mention hashtag\" rel=\"tag\">#<span>MaterialMaker</span></a> <a href=\"https://floss.social/tags/Godot\" class=\"mention hashtag\" rel=\"tag\">#<span>Godot</span></a><br />šŸ“¦ļø <a href=\"https://floss.social/tags/Libre\" class=\"mention hashtag\" rel=\"tag\">#<span>Libre</span></a> <a href=\"https://floss.social/tags/Bin\" class=\"mention hashtag\" rel=\"tag\">#<span>Bin</span></a> <a href=\"https://floss.social/tags/Arch\" class=\"mention hashtag\" rel=\"tag\">#<span>Arch</span></a> <a href=\"https://floss.social/tags/Flatpak\" class=\"mention hashtag\" rel=\"tag\">#<span>Flatpak</span></a></p><p>šŸ’” Did you know it?</p><p>šŸļø(0.93) <a href=\"https://www.youtube.com/embed/PY-fCt1j2Ag\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/PY-fCt1j2Ag</span><span class=\"invisible\"></span></a><br />šŸ¦‰ļø <a href=\"https://www.youtube.com/embed/8QzDPzJhVs4\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/8QzDPzJhVs4</span><span class=\"invisible\"></span></a><br />šŸ¦ļø <a href=\"https://www.youtube.com/embed/n-KxWcyOT3w\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/n-KxWcyOT3w</span><span class=\"invisible\"></span></a><br />šŸ¦ļø <a href=\"https://www.youtube.com/embed/JrTR1Uxsl3k\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/JrTR1Uxsl3k</span><span class=\"invisible\"></span></a><br />šŸŽ®ļø <a href=\"https://www.youtube.com/embed/75M8bOnZNVU\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/75M8bOnZNVU</span><span class=\"invisible\"></span></a></p>", "contentMap": { "en": "<p>šŸ› ļø Title: Material Maker<br />šŸ¦Šļø What&#39;s: A libre tool for creating procedural PBR materials<br />šŸ”ļø <a href=\"https://www.materialmaker.org\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">materialmaker.org</span><span class=\"invisible\"></span></a><br />šŸ£ļø <a href=\"https://github.com/RodZill4/material-maker\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">github.com/RodZill4/material-m</span><span class=\"invisible\">aker</span></a><br />šŸ”– <a href=\"https://floss.social/tags/LinuxGameDev\" class=\"mention hashtag\" rel=\"tag\">#<span>LinuxGameDev</span></a> <a href=\"https://floss.social/tags/VFX\" class=\"mention hashtag\" rel=\"tag\">#<span>VFX</span></a> <a href=\"https://floss.social/tags/MaterialMaker\" class=\"mention hashtag\" rel=\"tag\">#<span>MaterialMaker</span></a> <a href=\"https://floss.social/tags/Godot\" class=\"mention hashtag\" rel=\"tag\">#<span>Godot</span></a><br />šŸ“¦ļø <a href=\"https://floss.social/tags/Libre\" class=\"mention hashtag\" rel=\"tag\">#<span>Libre</span></a> <a href=\"https://floss.social/tags/Bin\" class=\"mention hashtag\" rel=\"tag\">#<span>Bin</span></a> <a href=\"https://floss.social/tags/Arch\" class=\"mention hashtag\" rel=\"tag\">#<span>Arch</span></a> <a href=\"https://floss.social/tags/Flatpak\" class=\"mention hashtag\" rel=\"tag\">#<span>Flatpak</span></a></p><p>šŸ’” Did you know it?</p><p>šŸļø(0.93) <a href=\"https://www.youtube.com/embed/PY-fCt1j2Ag\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/PY-fCt1j2Ag</span><span class=\"invisible\"></span></a><br />šŸ¦‰ļø <a href=\"https://www.youtube.com/embed/8QzDPzJhVs4\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/8QzDPzJhVs4</span><span class=\"invisible\"></span></a><br />šŸ¦ļø <a href=\"https://www.youtube.com/embed/n-KxWcyOT3w\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/n-KxWcyOT3w</span><span class=\"invisible\"></span></a><br />šŸ¦ļø <a href=\"https://www.youtube.com/embed/JrTR1Uxsl3k\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/JrTR1Uxsl3k</span><span class=\"invisible\"></span></a><br />šŸŽ®ļø <a href=\"https://www.youtube.com/embed/75M8bOnZNVU\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://www.</span><span class=\"\">youtube.com/embed/75M8bOnZNVU</span><span class=\"invisible\"></span></a></p>" }, "updated": "2025-02-24T19:12:54Z", "attachment": [ { "type": "Document", "mediaType": "image/png", "url": "https://cdn.masto.host/floss/media_attachments/files/114/060/390/183/901/132/original/34a2b841a38540cc.png", "name": "šŸ•¶ļø A view of the UI, with the main part in the center showing the various effects boxes with their parameters and the links that connect them to produce the desired effect. On the left, a library tab and an image of the selected starting model, and on the right, a preview of the texture created.\n\nšŸ“šļø Material Maker is a libre, multi-platform tool for creating procedural PBR (Physically Based Rendering) materials (allows you to add relief/fine texture to a basic model via texture \"painting\"), based on the Godot engine. Materials are defined as graphics where nodes create or transform textures, and can then be exported to Godot, Unity or Unreal engines. It can also be used to create several types of materials, and new custom material types, as well as new export targets for existing materials, can be added if needed.", "blurhash": "UDAc#toyohkD.SkXn~of_Nn$smoJ~qnhNda#", "focalPoint": [ 0, 0 ], "width": 800, "height": 432 } ], "tag": [ { "type": "Hashtag", "href": "https://floss.social/tags/linuxgamedev", "name": "#linuxgamedev" }, { "type": "Hashtag", "href": "https://floss.social/tags/VFX", "name": "#VFX" }, { "type": "Hashtag", "href": "https://floss.social/tags/MaterialMaker", "name": "#MaterialMaker" }, { "type": "Hashtag", "href": "https://floss.social/tags/Godot", "name": "#Godot" }, { "type": "Hashtag", "href": "https://floss.social/tags/libre", "name": "#libre" }, { "type": "Hashtag", "href": "https://floss.social/tags/bin", "name": "#bin" }, { "type": "Hashtag", "href": "https://floss.social/tags/Arch", "name": "#Arch" }, { "type": "Hashtag", "href": "https://floss.social/tags/Flatpak", "name": "#Flatpak" } ], "replies": { "id": "https://floss.social/users/Le_bottin_des_jeux_linux/statuses/114060392336857546/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://floss.social/users/Le_bottin_des_jeux_linux/statuses/114060392336857546/replies?only_other_accounts=true&page=true", "partOf": "https://floss.social/users/Le_bottin_des_jeux_linux/statuses/114060392336857546/replies", "items": [] } }, "likes": { "id": "https://floss.social/users/Le_bottin_des_jeux_linux/statuses/114060392336857546/likes", "type": "Collection", "totalItems": 1 }, "shares": { "id": "https://floss.social/users/Le_bottin_des_jeux_linux/statuses/114060392336857546/shares", "type": "Collection", "totalItems": 0 } }