A small tool to view real-world ActivityPub objects as JSON! Enter a URL
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Accept
header
to the server to view the underlying object.
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"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://discuss.systems/users/ocratato/statuses/113003439068516285",
"type": "Note",
"summary": null,
"inReplyTo": "https://hachyderm.io/users/nick_tune/statuses/113001511259673124",
"published": "2024-08-22T03:00:40Z",
"url": "https://discuss.systems/@ocratato/113003439068516285",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://hachyderm.io/@nick_tune\" class=\"u-url mention\">@<span>nick_tune</span></a></span> Yes. If the granularity is too small you will either spend all your time fetching and storing state data, or have complex state management in each event handler.</p><p>I developed a small Actor & Message library for C++. I gave up on it when it became obvious that the overall process algorithm would become lost in a tangle of event handlers.</p><p>I foresee the same problem no matter the granularity for an event driven system.</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://hachyderm.io/@nick_tune\" class=\"u-url mention\">@<span>nick_tune</span></a></span> Yes. If the granularity is too small you will either spend all your time fetching and storing state data, or have complex state management in each event handler.</p><p>I developed a small Actor & Message library for C++. I gave up on it when it became obvious that the overall process algorithm would become lost in a tangle of event handlers.</p><p>I foresee the same problem no matter the granularity for an event driven system.</p>"
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