A small tool to view real-world ActivityPub objects as JSON! Enter a URL
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Accept
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{
"id": "https://discourse.osgeo.org/ap/object/e75e70a4867308dab034cd833499746d",
"type": "Note",
"audience": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0",
"to": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0",
"cc": [
"https://www.w3.org/ns/activitystreams#Public"
],
"published": "2024-11-24T18:03:40Z",
"updated": "2024-11-24T18:03:40Z",
"url": "https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/1",
"attributedTo": "https://discourse.osgeo.org/ap/actor/2d22ebc987a70d83e4027e8c8d972e5e",
"name": "Using GIS in Unreal Engine 5",
"context": "https://discourse.osgeo.org/ap/collection/0988524ff2d277d0eeca4f64f235c806",
"content": "<p>Hey Everyone,</p><p>I've been using GIS for a number of different projects. One of them is going to be for Unreal Engine 5 (\"UE5\"). I'm wondering if anyone in the OSGeo community has experience creating a world in Unreal using heightmaps derived from GIS data.</p><p>The reason why I'm asking is because I've run into difficulties which I believe are caused by the complexity and size of the heightmap. I've done some things to simplify the vector layer I used to create the heightmap, but I would appreciate some pointers from an expert.</p><p>Thanks,</p><p>Gabriel</p><br><br><a href=\"https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/1\">Discuss this on our forum.</a>",
"@context": "https://www.w3.org/ns/activitystreams"
}