ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "id": "https://discourse.osgeo.org/ap/object/e75e70a4867308dab034cd833499746d", "type": "Note", "audience": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0", "to": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "published": "2024-11-24T18:03:40Z", "updated": "2024-11-24T18:03:40Z", "url": "https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/1", "attributedTo": "https://discourse.osgeo.org/ap/actor/2d22ebc987a70d83e4027e8c8d972e5e", "name": "Using GIS in Unreal Engine 5", "context": "https://discourse.osgeo.org/ap/collection/0988524ff2d277d0eeca4f64f235c806", "content": "<p>Hey Everyone,</p><p>I've been using GIS for a number of different projects. One of them is going to be for Unreal Engine 5 (\"UE5\"). I'm wondering if anyone in the OSGeo community has experience creating a world in Unreal using heightmaps derived from GIS data.</p><p>The reason why I'm asking is because I've run into difficulties which I believe are caused by the complexity and size of the heightmap. I've done some things to simplify the vector layer I used to create the heightmap, but I would appreciate some pointers from an expert.</p><p>Thanks,</p><p>Gabriel</p><br><br><a href=\"https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/1\">Discuss this on our forum.</a>", "@context": "https://www.w3.org/ns/activitystreams" }