ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "id": "https://discourse.osgeo.org/ap/object/c2021a14d996d5783eac460bf5ff3b62", "type": "Note", "audience": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0", "to": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0", "cc": [ "https://www.w3.org/ns/activitystreams#Public" ], "published": "2025-04-04T13:19:38Z", "updated": "2025-04-04T13:19:38Z", "url": "https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/5", "attributedTo": "https://discourse.osgeo.org/ap/actor/2d22ebc987a70d83e4027e8c8d972e5e", "context": "https://discourse.osgeo.org/ap/collection/0988524ff2d277d0eeca4f64f235c806", "content": "<p>Yes, heightmap is the same as elevation data. It's represented as a 16-bit floating GIF file. So it's difficult to create a height map from theoretical data. I know I can probably cut the levels to specific numbers, but I haven't found the specifics I would need to keep the heights from being so out of range it starts to hurt the performance.</p><p>I'm also trying to figure out how detailed I can make the vector data itself. LOL. [Ugh]</p><p>Thanks for your reply</p><br><br><a href=\"https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/5\">Discuss this on our forum.</a>", "inReplyTo": "https://discourse.osgeo.org/ap/object/09bf03622a1d8051d0710f121811ba3e", "@context": "https://www.w3.org/ns/activitystreams" }