A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"id": "https://discourse.osgeo.org/ap/object/c2021a14d996d5783eac460bf5ff3b62",
"type": "Note",
"audience": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0",
"to": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0",
"cc": [
"https://www.w3.org/ns/activitystreams#Public"
],
"published": "2025-04-04T13:19:38Z",
"updated": "2025-04-04T13:19:38Z",
"url": "https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/5",
"attributedTo": "https://discourse.osgeo.org/ap/actor/2d22ebc987a70d83e4027e8c8d972e5e",
"context": "https://discourse.osgeo.org/ap/collection/0988524ff2d277d0eeca4f64f235c806",
"content": "<p>Yes, heightmap is the same as elevation data. It's represented as a 16-bit floating GIF file. So it's difficult to create a height map from theoretical data. I know I can probably cut the levels to specific numbers, but I haven't found the specifics I would need to keep the heights from being so out of range it starts to hurt the performance.</p><p>I'm also trying to figure out how detailed I can make the vector data itself. LOL. [Ugh]</p><p>Thanks for your reply</p><br><br><a href=\"https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/5\">Discuss this on our forum.</a>",
"inReplyTo": "https://discourse.osgeo.org/ap/object/09bf03622a1d8051d0710f121811ba3e",
"@context": "https://www.w3.org/ns/activitystreams"
}