A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"id": "https://discourse.osgeo.org/ap/object/4247b2d938c45c5ffacb1cd6f406136e",
"type": "Note",
"audience": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0",
"to": "https://discourse.osgeo.org/ap/actor/d69861bff1600151b3cf3170936fcbb0",
"cc": [
"https://www.w3.org/ns/activitystreams#Public"
],
"published": "2025-01-17T00:22:21Z",
"updated": "2025-01-17T00:22:21Z",
"url": "https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/3",
"attributedTo": "https://discourse.osgeo.org/ap/actor/2d22ebc987a70d83e4027e8c8d972e5e",
"context": "https://discourse.osgeo.org/ap/collection/0988524ff2d277d0eeca4f64f235c806",
"content": "<p>Hey @EmHain8 thanks for your reply.</p><p>So, I'm trying to use data from a file I created myself to represent historic geography/topography that does not currently exist. So, while it's super helpful and very valuable to be able to use these tools that connect to OSM and other data sources .... I can't use it for this project.</p><p>I honestly feel very undertooled for this project. And I'm honestly just considering using the vector layer with a vertical offset. Which doesn't actually suck as much as I thought it would, considering the fact that my computer crashes every time I tried to important the heightmap sucks way more.</p><p>Ugh.</p><br><br><a href=\"https://discourse.osgeo.org/t/using-gis-in-unreal-engine-5/111418/3\">Discuss this on our forum.</a>",
"inReplyTo": "https://discourse.osgeo.org/ap/object/92fe95c779535aa8bf71a8a6b001b494",
"@context": "https://www.w3.org/ns/activitystreams"
}