A small tool to view real-world ActivityPub objects as JSON! Enter a URL
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the right
Accept
header
to the server to view the underlying object.
{
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"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://digitalcourage.social/users/nielso/statuses/114472365338879596",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2025-05-08T13:07:56Z",
"url": "https://digitalcourage.social/@nielso/114472365338879596",
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"content": "<p>A little <a href=\"https://digitalcourage.social/tags/Livestreaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Livestreaming</span></a> and <a href=\"https://digitalcourage.social/tags/Video\" class=\"mention hashtag\" rel=\"tag\">#<span>Video</span></a>🧵 (1/x)</p><p>I'm upset with <a href=\"https://digitalcourage.social/tags/OBS\" class=\"mention hashtag\" rel=\"tag\">#<span>OBS</span></a> again on <a href=\"https://digitalcourage.social/tags/Linux\" class=\"mention hashtag\" rel=\"tag\">#<span>Linux</span></a>, and on not so upset at the same time.</p><p>Well, it's doing wonders on my old <a href=\"https://digitalcourage.social/tags/Intel\" class=\"mention hashtag\" rel=\"tag\">#<span>Intel</span></a> <a href=\"https://digitalcourage.social/tags/Xeon\" class=\"mention hashtag\" rel=\"tag\">#<span>Xeon</span></a> studio machine / number crunching beast with old <a href=\"https://digitalcourage.social/tags/AMD\" class=\"mention hashtag\" rel=\"tag\">#<span>AMD</span></a> <a href=\"https://digitalcourage.social/tags/Radeon\" class=\"mention hashtag\" rel=\"tag\">#<span>Radeon</span></a> graphics and 3 screens connected.</p><p>More precisely, it is encoding <a href=\"https://digitalcourage.social/tags/h264\" class=\"mention hashtag\" rel=\"tag\">#<span>h264</span></a> on the GPU at high mbps rates for recording, while at the same time shrinking data into 8mbps <a href=\"https://digitalcourage.social/tags/AV1\" class=\"mention hashtag\" rel=\"tag\">#<span>AV1</span></a> on the CPU running at approx 33% load across all 16 virtual cores.</p><p>However, on none of my <a href=\"https://digitalcourage.social/tags/Intel\" class=\"mention hashtag\" rel=\"tag\">#<span>Intel</span></a> mobile GPU gear, OBS does anything useful at all. It doesn't use Intels h264 GPU encoding, because it supplies wrong arguments to lib_ffmpeg. And it's too slow for decent <a href=\"https://digitalcourage.social/tags/libx264\" class=\"mention hashtag\" rel=\"tag\">#<span>libx264</span></a> <a href=\"https://digitalcourage.social/tags/livestream\" class=\"mention hashtag\" rel=\"tag\">#<span>livestream</span></a> encoding on the CPU. It breaks down on AV1 and h265 on the CPU.</p><p>All of these systems are elderly computers, but it could work, if OBS developers were more interested in Linux. I assume their focus is on Windows gamerzzz.</p>",
"contentMap": {
"de": "<p>A little <a href=\"https://digitalcourage.social/tags/Livestreaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Livestreaming</span></a> and <a href=\"https://digitalcourage.social/tags/Video\" class=\"mention hashtag\" rel=\"tag\">#<span>Video</span></a>🧵 (1/x)</p><p>I'm upset with <a href=\"https://digitalcourage.social/tags/OBS\" class=\"mention hashtag\" rel=\"tag\">#<span>OBS</span></a> again on <a href=\"https://digitalcourage.social/tags/Linux\" class=\"mention hashtag\" rel=\"tag\">#<span>Linux</span></a>, and on not so upset at the same time.</p><p>Well, it's doing wonders on my old <a href=\"https://digitalcourage.social/tags/Intel\" class=\"mention hashtag\" rel=\"tag\">#<span>Intel</span></a> <a href=\"https://digitalcourage.social/tags/Xeon\" class=\"mention hashtag\" rel=\"tag\">#<span>Xeon</span></a> studio machine / number crunching beast with old <a href=\"https://digitalcourage.social/tags/AMD\" class=\"mention hashtag\" rel=\"tag\">#<span>AMD</span></a> <a href=\"https://digitalcourage.social/tags/Radeon\" class=\"mention hashtag\" rel=\"tag\">#<span>Radeon</span></a> graphics and 3 screens connected.</p><p>More precisely, it is encoding <a href=\"https://digitalcourage.social/tags/h264\" class=\"mention hashtag\" rel=\"tag\">#<span>h264</span></a> on the GPU at high mbps rates for recording, while at the same time shrinking data into 8mbps <a href=\"https://digitalcourage.social/tags/AV1\" class=\"mention hashtag\" rel=\"tag\">#<span>AV1</span></a> on the CPU running at approx 33% load across all 16 virtual cores.</p><p>However, on none of my <a href=\"https://digitalcourage.social/tags/Intel\" class=\"mention hashtag\" rel=\"tag\">#<span>Intel</span></a> mobile GPU gear, OBS does anything useful at all. It doesn't use Intels h264 GPU encoding, because it supplies wrong arguments to lib_ffmpeg. And it's too slow for decent <a href=\"https://digitalcourage.social/tags/libx264\" class=\"mention hashtag\" rel=\"tag\">#<span>libx264</span></a> <a href=\"https://digitalcourage.social/tags/livestream\" class=\"mention hashtag\" rel=\"tag\">#<span>livestream</span></a> encoding on the CPU. It breaks down on AV1 and h265 on the CPU.</p><p>All of these systems are elderly computers, but it could work, if OBS developers were more interested in Linux. I assume their focus is on Windows gamerzzz.</p>"
},
"updated": "2025-05-08T13:41:16Z",
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