ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/activity", "type": "Create", "actor": "https://dice.camp/users/rivetgeek", "published": "2024-11-19T23:51:25Z", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://dice.camp/users/rivetgeek/followers" ], "object": { "id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209", "type": "Note", "summary": null, "inReplyTo": null, "published": "2024-11-19T23:51:25Z", "url": "https://dice.camp/@rivetgeek/113512302899522209", "attributedTo": "https://dice.camp/users/rivetgeek", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://dice.camp/users/rivetgeek/followers" ], "sensitive": false, "atomUri": "https://dice.camp/users/rivetgeek/statuses/113512302899522209", "inReplyToAtomUri": null, "conversation": "tag:dice.camp,2024-11-19:objectId=89593123:objectType=Conversation", "content": "<p>An oddball thought out why I prefer more &quot;narrative&quot; <a href=\"https://dice.camp/tags/TTRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>TTRPG</span></a> mechanics:</p><p>In Java, you define what the program does to obtain a desired result (step 1 do this, step 2 do that, etc.); it&#39;s imperative. TSQL is declarative—you tell it what result you want without describing how. </p><p>I prefer TSQL because it&#39;s more intuitive. For the same reason, I prefer games where the focus is on what characters are trying to accomplish, or even why, over precisely how they are doing it.</p>", "contentMap": { "en": "<p>An oddball thought out why I prefer more &quot;narrative&quot; <a href=\"https://dice.camp/tags/TTRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>TTRPG</span></a> mechanics:</p><p>In Java, you define what the program does to obtain a desired result (step 1 do this, step 2 do that, etc.); it&#39;s imperative. TSQL is declarative—you tell it what result you want without describing how. </p><p>I prefer TSQL because it&#39;s more intuitive. For the same reason, I prefer games where the focus is on what characters are trying to accomplish, or even why, over precisely how they are doing it.</p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://dice.camp/tags/ttrpg", "name": "#ttrpg" } ], "replies": { "id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/replies?only_other_accounts=true&page=true", "partOf": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/replies", "items": [] } }, "likes": { "id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/likes", "type": "Collection", "totalItems": 3 }, "shares": { "id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/shares", "type": "Collection", "totalItems": 2 } } }