A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2024-11-19T23:51:25Z",
"url": "https://dice.camp/@rivetgeek/113512302899522209",
"attributedTo": "https://dice.camp/users/rivetgeek",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://dice.camp/users/rivetgeek/followers"
],
"sensitive": false,
"atomUri": "https://dice.camp/users/rivetgeek/statuses/113512302899522209",
"inReplyToAtomUri": null,
"conversation": "tag:dice.camp,2024-11-19:objectId=89593123:objectType=Conversation",
"content": "<p>An oddball thought out why I prefer more "narrative" <a href=\"https://dice.camp/tags/TTRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>TTRPG</span></a> mechanics:</p><p>In Java, you define what the program does to obtain a desired result (step 1 do this, step 2 do that, etc.); it's imperative. TSQL is declarative—you tell it what result you want without describing how. </p><p>I prefer TSQL because it's more intuitive. For the same reason, I prefer games where the focus is on what characters are trying to accomplish, or even why, over precisely how they are doing it.</p>",
"contentMap": {
"en": "<p>An oddball thought out why I prefer more "narrative" <a href=\"https://dice.camp/tags/TTRPG\" class=\"mention hashtag\" rel=\"tag\">#<span>TTRPG</span></a> mechanics:</p><p>In Java, you define what the program does to obtain a desired result (step 1 do this, step 2 do that, etc.); it's imperative. TSQL is declarative—you tell it what result you want without describing how. </p><p>I prefer TSQL because it's more intuitive. For the same reason, I prefer games where the focus is on what characters are trying to accomplish, or even why, over precisely how they are doing it.</p>"
},
"attachment": [],
"tag": [
{
"type": "Hashtag",
"href": "https://dice.camp/tags/ttrpg",
"name": "#ttrpg"
}
],
"replies": {
"id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/replies?only_other_accounts=true&page=true",
"partOf": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/replies",
"items": []
}
},
"likes": {
"id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/likes",
"type": "Collection",
"totalItems": 3
},
"shares": {
"id": "https://dice.camp/users/rivetgeek/statuses/113512302899522209/shares",
"type": "Collection",
"totalItems": 2
}
}