A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://dice.camp/users/Yora/statuses/112237359303864232/activity",
"type": "Create",
"actor": "https://dice.camp/users/Yora",
"published": "2024-04-08T19:56:30Z",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://dice.camp/users/Yora/followers"
],
"object": {
"id": "https://dice.camp/users/Yora/statuses/112237359303864232",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2024-04-08T19:56:30Z",
"url": "https://dice.camp/@Yora/112237359303864232",
"attributedTo": "https://dice.camp/users/Yora",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://dice.camp/users/Yora/followers"
],
"sensitive": false,
"atomUri": "https://dice.camp/users/Yora/statuses/112237359303864232",
"inReplyToAtomUri": null,
"conversation": "tag:dice.camp,2024-04-08:objectId=59032932:objectType=Conversation",
"content": "<p>There are some merits to the common advice that beginners in creative arts should not discard the rules of established conventions until they really understand their purpose and can choose to not follow them with a deliberate plan.</p><p>But I think when it comes to <a href=\"https://dice.camp/tags/videogames\" class=\"mention hashtag\" rel=\"tag\">#<span>videogames</span></a> <a href=\"https://dice.camp/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a>, simply putting mechanics into your game because all games in the genre have them, even though you don't see a purpose for them in your game, seems like a really bad idea.</p>",
"contentMap": {
"en": "<p>There are some merits to the common advice that beginners in creative arts should not discard the rules of established conventions until they really understand their purpose and can choose to not follow them with a deliberate plan.</p><p>But I think when it comes to <a href=\"https://dice.camp/tags/videogames\" class=\"mention hashtag\" rel=\"tag\">#<span>videogames</span></a> <a href=\"https://dice.camp/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a>, simply putting mechanics into your game because all games in the genre have them, even though you don't see a purpose for them in your game, seems like a really bad idea.</p>"
},
"attachment": [],
"tag": [
{
"type": "Hashtag",
"href": "https://dice.camp/tags/videogames",
"name": "#videogames"
},
{
"type": "Hashtag",
"href": "https://dice.camp/tags/gamedev",
"name": "#gamedev"
}
],
"replies": {
"id": "https://dice.camp/users/Yora/statuses/112237359303864232/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://dice.camp/users/Yora/statuses/112237359303864232/replies?only_other_accounts=true&page=true",
"partOf": "https://dice.camp/users/Yora/statuses/112237359303864232/replies",
"items": []
}
},
"likes": {
"id": "https://dice.camp/users/Yora/statuses/112237359303864232/likes",
"type": "Collection",
"totalItems": 4
},
"shares": {
"id": "https://dice.camp/users/Yora/statuses/112237359303864232/shares",
"type": "Collection",
"totalItems": 0
}
}
}