A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
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"content": "<p>A con this weekend seems the perfect chance to <a href=\"https://dice.camp/tags/playtest\" class=\"mention hashtag\" rel=\"tag\">#<span>playtest</span></a> changes to <a href=\"https://dice.camp/tags/CthulhuHack\" class=\"mention hashtag\" rel=\"tag\">#<span>CthulhuHack</span></a> character gen.</p><p>The blocks are Special Abilities with the thematic names stripped away. So, Narrow Escape becomes NARRATE Escape. Ripped is a STR advantage. Pugilist is BONUS Unarmed. Grim Determination is DO OVER Shock/Out of Action with 3 spends.</p><p>The skills are a small pool, like <a href=\"https://dice.camp/tags/theDeeSanction\" class=\"mention hashtag\" rel=\"tag\">#<span>theDeeSanction</span></a>. No endless stream of numbers or skill lists. These are consistently useful ones that make your character stand out.</p>",
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"content": "<p>A common old <a href=\"https://dice.camp/tags/TARDIS\" class=\"mention hashtag\" rel=\"tag\">#<span>TARDIS</span></a> in "factory-fresh" form. Well, not quite factory fresh, here being worked on at the workshops in the Academy.</p><p>An image I used at the start of my recent game of <a href=\"https://dice.camp/tags/DoctorWho%D9%8E\" class=\"mention hashtag\" rel=\"tag\">#<span>DoctorWhoَ</span></a></p>",
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"content": "<p>Cypher System A-Team — where the plan that came together turned out to be a helicopter-felling melon cannon — at <a href=\"https://dice.camp/tags/Grogmeet2022\" class=\"mention hashtag\" rel=\"tag\">#<span>Grogmeet2022</span></a></p><p><a href=\"https://dice.camp/tags/cyphersystem\" class=\"mention hashtag\" rel=\"tag\">#<span>cyphersystem</span></a> <a href=\"https://dice.camp/tags/a\" class=\"mention hashtag\" rel=\"tag\">#<span>a</span></a>-team <a href=\"https://dice.camp/tags/ttrpg\" class=\"mention hashtag\" rel=\"tag\">#<span>ttrpg</span></a></p>",
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"content": "<p>Part of the work on Cthulhu Hack 2e has been revisiting existing books and making a call on how much work they need to be compatible with both. Generally, the answer is virtually none. Most of the changes for 2e are about the characters and the campaign, rather than the creatures.</p><p>For Mother's Love, the change has been a shift to softcover, for the first time, a few housekeeping changes (ISBN, copyright tweaks, name changes) and very minor format adjustments. I like the look of the revision.</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://dice.camp/@johnpowell6\" class=\"u-url mention\">@<span>johnpowell6</span></a></span> I'm a big fan of Danger Patrol and it takes that modular approach in a flavourful direction. Creating your Pulp archetype by bringing the two cards together is great. Atomic Flyboy and the Ghost Agent save the day again!</p>",
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"content": "<p>It looks gorgeous, but when will you next be gaming with a blacklight? Or, maybe the question should be, how could you game with a blacklight? And could you find a way to take advantage of it to enhance the gaming experience?</p>",
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"content": "<p>Modular character generation fascinates me. Fast and convenient, it allows a degree of PC individuality without demanding a lengthy session just to create a character.</p><p>This "token" approach features in The Gaean Reach, by Robin Laws. It feels both more flexible but just as controlled as having a random table.</p><p>I love to tinker with concepts like this.</p>",
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"content": "<p>My birthday haul shows great promise on various levels. But mainly horror. It's all food for thought.</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://dice.camp/@Jwmuk\" class=\"u-url mention\">@<span>Jwmuk</span></a></span> Symbaroum is in the picture, but isn't Year Zero. I'm all up for its inclusion... Heck, I would even but up to GM it. But... Just checking on the status of inclusion.</p>",
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"content": "<p>Tonight sees a return to my long campaign run for Delta Green's Impossible Landscapes. It's a superlative chain of adventures rich with bizarre imagery and surreal horror.</p><p>I have found the book a delight to read and the campaign a joy to run for a fantastic group of players.</p><p>The campaign notes run to 70+ pages of text and handouts, but I suspect the players have only a tenuous grasp. Their fate is sealed and the spiral into oblivion tightens.</p><p>Great fun. Thoroughly recommended.</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://dice.camp/@masukomi\" class=\"u-url mention\">@<span>masukomi</span></a></span> Yeah. Secrets of the Crucible, Shadow of the Beanstalk and Realms of Terrinoth (hidden behind Queen Elizabeth) are all 250+ page books with settings, bestiaries, character and system expansions. Genesys stuff is solid material for getting a full game up and running in a unique setting.</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://dice.camp/@TotallyGuy\" class=\"u-url mention\">@<span>TotallyGuy</span></a></span> Yes, I will. Absolutely. Already stressing about it.</p>",
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"content": "<p>The collection of books means more than just filled shelves. It's a wealth of creativity. A resource for game design. Many texts read and unread. Games played, including campaigns of old and adventures yet to come.</p><p>There are memories here — my first game as a GM (MERP), my favourite games from school (WFRP, Call of Cthulhu), my current game of the moment (Impossible Landscapes). And so much more.</p><p>I love a shelfie. I adore one with a wealth of history and untapped potential.</p>",
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"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://dice.camp/@rcaugust\" class=\"u-url mention\">@<span>rcaugust</span></a></span> It was you?! Damn you, sir. Damn you.</p>",
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"content": "<p>Apparently, the easiest books to scribble in are the ones you have written. It isn't without hesitancy, but once you get going, it's scribble time. And it's infinitely preferable to printing stuff out simply to write on; that feels incredibly wasteful.</p>",
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