A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"Hashtag": "as:Hashtag"
}
],
"id": "https://dice.camp/users/lightspress/statuses/112440278812184923",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2024-05-14T16:01:36Z",
"url": "https://dice.camp/@lightspress/112440278812184923",
"attributedTo": "https://dice.camp/users/lightspress",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://dice.camp/users/lightspress/followers"
],
"sensitive": false,
"atomUri": "https://dice.camp/users/lightspress/statuses/112440278812184923",
"inReplyToAtomUri": null,
"conversation": "tag:dice.camp,2024-05-14:objectId=63641112:objectType=Conversation",
"content": "<p>In creating Ghostlight, my aim has not just been to create a game, but to release a setting that supports storytelling, intrigue, and mystery within the hallowed halls of a secluded New England performing arts college. My overarching design principles stand, guiding every aspect of development. Today I want to revisit those principles and talk about how they apply to this project.</p><p>Link to full post:<br /><a href=\"https://lightspress.com/blog/ghostlight-design-principles\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">lightspress.com/blog/ghostligh</span><span class=\"invisible\">t-design-principles</span></a><br /><a href=\"https://dice.camp/tags/ttrpg\" class=\"mention hashtag\" rel=\"tag\">#<span>ttrpg</span></a></p>",
"contentMap": {
"en": "<p>In creating Ghostlight, my aim has not just been to create a game, but to release a setting that supports storytelling, intrigue, and mystery within the hallowed halls of a secluded New England performing arts college. My overarching design principles stand, guiding every aspect of development. Today I want to revisit those principles and talk about how they apply to this project.</p><p>Link to full post:<br /><a href=\"https://lightspress.com/blog/ghostlight-design-principles\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">lightspress.com/blog/ghostligh</span><span class=\"invisible\">t-design-principles</span></a><br /><a href=\"https://dice.camp/tags/ttrpg\" class=\"mention hashtag\" rel=\"tag\">#<span>ttrpg</span></a></p>"
},
"attachment": [],
"tag": [
{
"type": "Hashtag",
"href": "https://dice.camp/tags/ttrpg",
"name": "#ttrpg"
}
],
"replies": {
"id": "https://dice.camp/users/lightspress/statuses/112440278812184923/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://dice.camp/users/lightspress/statuses/112440278812184923/replies?only_other_accounts=true&page=true",
"partOf": "https://dice.camp/users/lightspress/statuses/112440278812184923/replies",
"items": []
}
},
"likes": {
"id": "https://dice.camp/users/lightspress/statuses/112440278812184923/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://dice.camp/users/lightspress/statuses/112440278812184923/shares",
"type": "Collection",
"totalItems": 0
}
}