A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount"
}
],
"id": "https://dice.camp/users/Yora/statuses/112257521452852539",
"type": "Note",
"summary": null,
"inReplyTo": "https://mastodon.gamedev.place/users/konstantinosd/statuses/112257326173875500",
"published": "2024-04-12T09:24:00Z",
"url": "https://dice.camp/@Yora/112257521452852539",
"attributedTo": "https://dice.camp/users/Yora",
"to": [
"https://www.w3.org/ns/activitystreams#Public"
],
"cc": [
"https://dice.camp/users/Yora/followers",
"https://mastodon.gamedev.place/users/konstantinosd"
],
"sensitive": false,
"atomUri": "https://dice.camp/users/Yora/statuses/112257521452852539",
"inReplyToAtomUri": "https://mastodon.gamedev.place/users/konstantinosd/statuses/112257326173875500",
"conversation": "tag:mastodon.gamedev.place,2024-04-12:objectId=87317046:objectType=Conversation",
"content": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@konstantinosd\" class=\"u-url mention\">@<span>konstantinosd</span></a></span> I think this also depends on how fancy you want to get. If you want to do something with low fidelity graphics and bare minimum physics to keep the workload manageable for small teams in short time frames, then I expect Godot to cover all the reasonable basics.<br />Otherwise nobody would be using it.</p><p>If you want something very high fidelity with crazy physics, then I can see Unreal and Unity having existing features and assets being a real game changer.</p>",
"contentMap": {
"en": "<p><span class=\"h-card\" translate=\"no\"><a href=\"https://mastodon.gamedev.place/@konstantinosd\" class=\"u-url mention\">@<span>konstantinosd</span></a></span> I think this also depends on how fancy you want to get. If you want to do something with low fidelity graphics and bare minimum physics to keep the workload manageable for small teams in short time frames, then I expect Godot to cover all the reasonable basics.<br />Otherwise nobody would be using it.</p><p>If you want something very high fidelity with crazy physics, then I can see Unreal and Unity having existing features and assets being a real game changer.</p>"
},
"attachment": [],
"tag": [
{
"type": "Mention",
"href": "https://mastodon.gamedev.place/users/konstantinosd",
"name": "@konstantinosd@mastodon.gamedev.place"
}
],
"replies": {
"id": "https://dice.camp/users/Yora/statuses/112257521452852539/replies",
"type": "Collection",
"first": {
"type": "CollectionPage",
"next": "https://dice.camp/users/Yora/statuses/112257521452852539/replies?only_other_accounts=true&page=true",
"partOf": "https://dice.camp/users/Yora/statuses/112257521452852539/replies",
"items": []
}
},
"likes": {
"id": "https://dice.camp/users/Yora/statuses/112257521452852539/likes",
"type": "Collection",
"totalItems": 1
},
"shares": {
"id": "https://dice.camp/users/Yora/statuses/112257521452852539/shares",
"type": "Collection",
"totalItems": 0
}
}