ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "blurhash": "toot:blurhash", "focalPoint": { "@container": "@list", "@id": "toot:focalPoint" }, "Hashtag": "as:Hashtag" } ], "id": "https://dialup.cafe/users/vga256/statuses/112208236075180921", "type": "Note", "summary": "written in oral cursive", "inReplyTo": null, "published": "2024-04-03T16:30:05Z", "url": "https://dialup.cafe/@vga256/112208236075180921", "attributedTo": "https://dialup.cafe/users/vga256", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://dialup.cafe/users/vga256/followers" ], "sensitive": true, "atomUri": "https://dialup.cafe/users/vga256/statuses/112208236075180921", "inReplyToAtomUri": null, "conversation": "tag:dialup.cafe,2024-04-03:objectId=2444013:objectType=Conversation", "content": "<p>twelve fucking years of dragging Adventure Game Studio, kicking and screaming, away from being a Sierra/LucasArts game creation tool.</p><p>i tried to make you simulate real structs, but you insist that they&#39;re too hard to implement. classes? inheritance? basic constructors? forget it! i&#39;m creating everything by hand like it&#39;s still 1989!</p><p>you made me drag and drop, by hand, 4000 UI buttons in a grid to simulate a 64x64 2d tile map. why? because the engine can&#39;t create new objects at runtime.</p><p>functions can only use other functions that exist &quot;above&quot; themselves in the project tree. have a function you need that exists in a file underneath the current one? it won&#39;t compile!</p><p>i&#39;m pissed off now, AGS. </p><p>look, I go to you. I stuck up for you. you no help me now? </p><p>I say: fuck you ags. I do it myself.</p><p>today i&#39;m starting work on a 2d tile-based RPG engine with a drag&#39;n&#39;drop world editor, sprite editor, and runtime scriptable npc behaviours. think ZZT with mouse support and 256 colour sprite graphics.</p><p>all in love2D, which has only improved and deepened itself over the past fifteen years. 🙏 </p><p><a href=\"https://dialup.cafe/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://dialup.cafe/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://dialup.cafe/tags/adventureGameStudio\" class=\"mention hashtag\" rel=\"tag\">#<span>adventureGameStudio</span></a> <a href=\"https://dialup.cafe/tags/zzt\" class=\"mention hashtag\" rel=\"tag\">#<span>zzt</span></a></p>", "contentMap": { "en": "<p>twelve fucking years of dragging Adventure Game Studio, kicking and screaming, away from being a Sierra/LucasArts game creation tool.</p><p>i tried to make you simulate real structs, but you insist that they&#39;re too hard to implement. classes? inheritance? basic constructors? forget it! i&#39;m creating everything by hand like it&#39;s still 1989!</p><p>you made me drag and drop, by hand, 4000 UI buttons in a grid to simulate a 64x64 2d tile map. why? because the engine can&#39;t create new objects at runtime.</p><p>functions can only use other functions that exist &quot;above&quot; themselves in the project tree. have a function you need that exists in a file underneath the current one? it won&#39;t compile!</p><p>i&#39;m pissed off now, AGS. </p><p>look, I go to you. I stuck up for you. you no help me now? </p><p>I say: fuck you ags. I do it myself.</p><p>today i&#39;m starting work on a 2d tile-based RPG engine with a drag&#39;n&#39;drop world editor, sprite editor, and runtime scriptable npc behaviours. think ZZT with mouse support and 256 colour sprite graphics.</p><p>all in love2D, which has only improved and deepened itself over the past fifteen years. 🙏 </p><p><a href=\"https://dialup.cafe/tags/programming\" class=\"mention hashtag\" rel=\"tag\">#<span>programming</span></a> <a href=\"https://dialup.cafe/tags/gamedev\" class=\"mention hashtag\" rel=\"tag\">#<span>gamedev</span></a> <a href=\"https://dialup.cafe/tags/adventureGameStudio\" class=\"mention hashtag\" rel=\"tag\">#<span>adventureGameStudio</span></a> <a href=\"https://dialup.cafe/tags/zzt\" class=\"mention hashtag\" rel=\"tag\">#<span>zzt</span></a></p>" }, "updated": "2024-04-03T16:41:37Z", "attachment": [ { "type": "Document", "mediaType": "image/png", "url": "https://dialup.cafe/system/media_attachments/files/112/208/153/403/943/728/original/c4f247909a0ac12f.png", "name": "A scene from the baseball scene Major League, showing Pedro Cerrano speaking to his bat before he goes to bat. The subtitle reads \"I say, fuck you, Jobu, I do it myself.\"\n\nThe entire scene is longer. He says,\n\"I'm pissed off now, Jobu. Look, I go to you. I stuck up for you. You no help me now? I say, fuck you, Jobu! I do it myself.\"", "blurhash": "UPDJ9iDiRjof00%MtRae%MRjM{a#x]RjoLt7", "focalPoint": [ 0, 0 ], "width": 796, "height": 444 } ], "tag": [ { "type": "Hashtag", "href": "https://dialup.cafe/tags/programming", "name": "#programming" }, { "type": "Hashtag", "href": "https://dialup.cafe/tags/gamedev", "name": "#gamedev" }, { "type": "Hashtag", "href": "https://dialup.cafe/tags/adventuregamestudio", "name": "#adventuregamestudio" }, { "type": "Hashtag", "href": "https://dialup.cafe/tags/zzt", "name": "#zzt" } ], "replies": { "id": "https://dialup.cafe/users/vga256/statuses/112208236075180921/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://dialup.cafe/users/vga256/statuses/112208236075180921/replies?only_other_accounts=true&page=true", "partOf": "https://dialup.cafe/users/vga256/statuses/112208236075180921/replies", "items": [] } } }