A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
{
"@context": [
"https://www.w3.org/ns/activitystreams",
{
"ostatus": "http://ostatus.org#",
"atomUri": "ostatus:atomUri",
"inReplyToAtomUri": "ostatus:inReplyToAtomUri",
"conversation": "ostatus:conversation",
"sensitive": "as:sensitive",
"toot": "http://joinmastodon.org/ns#",
"votersCount": "toot:votersCount",
"blurhash": "toot:blurhash",
"focalPoint": {
"@container": "@list",
"@id": "toot:focalPoint"
},
"Hashtag": "as:Hashtag"
}
],
"id": "https://dialup.cafe/users/vga256/statuses/111099631985979411",
"type": "Note",
"summary": null,
"inReplyTo": null,
"published": "2023-09-20T21:37:29Z",
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"content": "<p>finally got to that place where emergent gameplay begins appearing</p><p>in this <a href=\"https://dialup.cafe/tags/macintosh\" class=\"mention hashtag\" rel=\"tag\">#<span>macintosh</span></a> styled <a href=\"https://dialup.cafe/tags/wildfire\" class=\"mention hashtag\" rel=\"tag\">#<span>wildfire</span></a> simulation that's a spiritual successor to SimEarth, i added a Zippo igniter tool that lets you start uh... prescribed burns >_></p><p>right now the fire spreads according to the prevailing winds at each tile, and the amount of burnable fuel and humidity in the tree stand.</p><p>each tree stand grows according to its local rainfall, elevation, terrain type and internal genetic factors. right now i've got half a dozen types of deciduous and coniferous trees modeled, but i'll be adding a lot more :D</p><p>who needs <a href=\"https://dialup.cafe/tags/unity\" class=\"mention hashtag\" rel=\"tag\">#<span>unity</span></a> when you've got <a href=\"https://dialup.cafe/tags/AdventureGameStudio\" class=\"mention hashtag\" rel=\"tag\">#<span>AdventureGameStudio</span></a> 😅</p>",
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"en": "<p>finally got to that place where emergent gameplay begins appearing</p><p>in this <a href=\"https://dialup.cafe/tags/macintosh\" class=\"mention hashtag\" rel=\"tag\">#<span>macintosh</span></a> styled <a href=\"https://dialup.cafe/tags/wildfire\" class=\"mention hashtag\" rel=\"tag\">#<span>wildfire</span></a> simulation that's a spiritual successor to SimEarth, i added a Zippo igniter tool that lets you start uh... prescribed burns >_></p><p>right now the fire spreads according to the prevailing winds at each tile, and the amount of burnable fuel and humidity in the tree stand.</p><p>each tree stand grows according to its local rainfall, elevation, terrain type and internal genetic factors. right now i've got half a dozen types of deciduous and coniferous trees modeled, but i'll be adding a lot more :D</p><p>who needs <a href=\"https://dialup.cafe/tags/unity\" class=\"mention hashtag\" rel=\"tag\">#<span>unity</span></a> when you've got <a href=\"https://dialup.cafe/tags/AdventureGameStudio\" class=\"mention hashtag\" rel=\"tag\">#<span>AdventureGameStudio</span></a> 😅</p>"
},
"updated": "2023-09-20T21:40:27Z",
"attachment": [
{
"type": "Document",
"mediaType": "video/mp4",
"url": "https://dialup.cafe/system/media_attachments/files/111/099/600/645/142/283/original/dc81fa13e21375cf.mp4",
"name": "A landscape of rock and lakes dotted with young trees. A mouse cursor clicks on a Zippo lighter tool, and clicks on a random tree on the map. The fire begins at one square, and rapidly spreads to burn an entire forest, leaving behind little tree-skeletons.",
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