A small tool to view real-world ActivityPub objects as JSON! Enter a URL
or username from Mastodon or a similar service below, and we'll send a
request with
the right
Accept
header
to the server to view the underlying object.
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"content": "<p>Link to the original thread:<br /><a href=\"https://aus.social/@grissallia/109610666111713189\" target=\"_blank\" rel=\"nofollow noopener\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">aus.social/@grissallia/1096106</span><span class=\"invisible\">66111713189</span></a></p>",
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"en": "<p>Link to the original thread:<br /><a href=\"https://aus.social/@grissallia/109610666111713189\" target=\"_blank\" rel=\"nofollow noopener\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">aus.social/@grissallia/1096106</span><span class=\"invisible\">66111713189</span></a></p>"
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"published": "2025-01-01T10:02:44Z",
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"conversation": "tag:aus.social,2025-01-01:objectId=189068640:objectType=Conversation",
"content": "<p>"I'm not going to buy any games."</p><p>12 hours later I"ve already encountered two games I was tempted to buy.</p><p>So I'll keep a list of the games I find myself tempted to buy, and the date:</p><p>01/01/25<br />1. Tactical Breach Wizards<br />2. I Was a Teenage Exocolonist<br />3. Balatro</p>",
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"en": "<p>"I'm not going to buy any games."</p><p>12 hours later I"ve already encountered two games I was tempted to buy.</p><p>So I'll keep a list of the games I find myself tempted to buy, and the date:</p><p>01/01/25<br />1. Tactical Breach Wizards<br />2. I Was a Teenage Exocolonist<br />3. Balatro</p>"
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"content": "<p>January 1, 2025 - NewPlay Review<br />Total NewPlays: 1</p><p>Game: Vampire Survivors</p><p>Platform: Epic<br />Released: Oct 20, 2022<br />Devs: Poncle<br />Library Date: Dec 19, 2024<br />Unplayed: 13d<br />Playtime: 1h44m</p><p>Vampire Survivors is a top-down pixel-art roguelite survival shoot-em-up.</p><p>I'd seen a few people on social media mentioning Vampire Survivors approvingly, and as it was the first game of Epic's Daily Christmas Giveaways, I'd grabbed it.</p><p>Playnite's header artwork didn't give away that it was a pixel-art game, which wouldn't have stopped me from playing it, but might have put me off picking it as my first game of the year.</p><p>That would have been my loss, because Vampire Survivors' gameplay loop almost immediately overcame my resistance to pixel-art.</p><p>You start out with one character unlocked. It's an auto-shooter, so all you need to do is kill mobs, avoid other mobs, and collect crystals & gold dropped by the dead mobs to level up.</p><p>Levelling up, gives you a choice between 3-4 weapon or defence addition or upgrade options to choose from. Occasionally, a boss mob will show up; kill it and it will drop a chest, which has gold, and 1-3 upgrades, but apparently can have 5 upgrades, too.</p><p>The runs are relatively short, and you can use the gold collected to upgrade your character, or unlock other characters with different skills.</p><p>It has that "just one more run" juice in spades. So much for "play for 15 minutes and write my review". Almost two hours later, I only quit out because my child was asking for help with their PC.</p><p>When I got home this afternoon, I ended up sinking another half hour into it before my NYE exhaustion caught up with me, and I'm tempted to open it up again now.</p><p>Vampire Survivors is:</p><p>5: Excellent</p><p><a href=\"https://aus.social/tags/VampireSurvivors\" class=\"mention hashtag\" rel=\"tag\">#<span>VampireSurvivors</span></a> <a href=\"https://aus.social/tags/TopDown\" class=\"mention hashtag\" rel=\"tag\">#<span>TopDown</span></a> <a href=\"https://aus.social/tags/PixelArt\" class=\"mention hashtag\" rel=\"tag\">#<span>PixelArt</span></a> <a href=\"https://aus.social/tags/Roguelite\" class=\"mention hashtag\" rel=\"tag\">#<span>Roguelite</span></a> <a href=\"https://aus.social/tags/Survival\" class=\"mention hashtag\" rel=\"tag\">#<span>Survival</span></a> <a href=\"https://aus.social/tags/ShootEmUp\" class=\"mention hashtag\" rel=\"tag\">#<span>ShootEmUp</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/OneNewGame\" class=\"mention hashtag\" rel=\"tag\">#<span>OneNewGame</span></a></p>",
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"en": "<p>January 1, 2025 - NewPlay Review<br />Total NewPlays: 1</p><p>Game: Vampire Survivors</p><p>Platform: Epic<br />Released: Oct 20, 2022<br />Devs: Poncle<br />Library Date: Dec 19, 2024<br />Unplayed: 13d<br />Playtime: 1h44m</p><p>Vampire Survivors is a top-down pixel-art roguelite survival shoot-em-up.</p><p>I'd seen a few people on social media mentioning Vampire Survivors approvingly, and as it was the first game of Epic's Daily Christmas Giveaways, I'd grabbed it.</p><p>Playnite's header artwork didn't give away that it was a pixel-art game, which wouldn't have stopped me from playing it, but might have put me off picking it as my first game of the year.</p><p>That would have been my loss, because Vampire Survivors' gameplay loop almost immediately overcame my resistance to pixel-art.</p><p>You start out with one character unlocked. It's an auto-shooter, so all you need to do is kill mobs, avoid other mobs, and collect crystals & gold dropped by the dead mobs to level up.</p><p>Levelling up, gives you a choice between 3-4 weapon or defence addition or upgrade options to choose from. Occasionally, a boss mob will show up; kill it and it will drop a chest, which has gold, and 1-3 upgrades, but apparently can have 5 upgrades, too.</p><p>The runs are relatively short, and you can use the gold collected to upgrade your character, or unlock other characters with different skills.</p><p>It has that "just one more run" juice in spades. So much for "play for 15 minutes and write my review". Almost two hours later, I only quit out because my child was asking for help with their PC.</p><p>When I got home this afternoon, I ended up sinking another half hour into it before my NYE exhaustion caught up with me, and I'm tempted to open it up again now.</p><p>Vampire Survivors is:</p><p>5: Excellent</p><p><a href=\"https://aus.social/tags/VampireSurvivors\" class=\"mention hashtag\" rel=\"tag\">#<span>VampireSurvivors</span></a> <a href=\"https://aus.social/tags/TopDown\" class=\"mention hashtag\" rel=\"tag\">#<span>TopDown</span></a> <a href=\"https://aus.social/tags/PixelArt\" class=\"mention hashtag\" rel=\"tag\">#<span>PixelArt</span></a> <a href=\"https://aus.social/tags/Roguelite\" class=\"mention hashtag\" rel=\"tag\">#<span>Roguelite</span></a> <a href=\"https://aus.social/tags/Survival\" class=\"mention hashtag\" rel=\"tag\">#<span>Survival</span></a> <a href=\"https://aus.social/tags/ShootEmUp\" class=\"mention hashtag\" rel=\"tag\">#<span>ShootEmUp</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/OneNewGame\" class=\"mention hashtag\" rel=\"tag\">#<span>OneNewGame</span></a></p>"
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"content": "<p>...and just like that, it was over.</p><p>Lying awake for hours last night, too tired to sleep (irony, thy name is "post-viral fatigue"), I remembered *why* I stopped doing the reviews in the first place.</p><p>For reasons I can only assume are part of my now-ingrained workaholic tendencies, I habitually take things I enjoy, and find ways to turn them into work.</p><p>I can dash off a dozen shitposts without thinking about it, but a review?</p><p>That's writing. Putting the reviews on the website adds a whole layer of extra work to the writing.</p><p>Yesterday turned into a whole lot of things before I even got to "play a new game", and I found I was already overwhelmed by the anticipation of spending up to an hour writing the review (writing is re-writing!), and then publishing it.</p><p>For what? I'm not getting paid for it. I'm not trying to get a job as a games reviewer.</p><p>Hell, after thinking about all of this, and coming to the conclusion that I'd just write a single paragraph summary for The Expanse, I ended up writing a whole-ass review *anyway*.</p><p>Maybe 2025 is the year I stop putting expectations on myself, and just try to learn to live more, work less.</p>",
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"en": "<p>...and just like that, it was over.</p><p>Lying awake for hours last night, too tired to sleep (irony, thy name is "post-viral fatigue"), I remembered *why* I stopped doing the reviews in the first place.</p><p>For reasons I can only assume are part of my now-ingrained workaholic tendencies, I habitually take things I enjoy, and find ways to turn them into work.</p><p>I can dash off a dozen shitposts without thinking about it, but a review?</p><p>That's writing. Putting the reviews on the website adds a whole layer of extra work to the writing.</p><p>Yesterday turned into a whole lot of things before I even got to "play a new game", and I found I was already overwhelmed by the anticipation of spending up to an hour writing the review (writing is re-writing!), and then publishing it.</p><p>For what? I'm not getting paid for it. I'm not trying to get a job as a games reviewer.</p><p>Hell, after thinking about all of this, and coming to the conclusion that I'd just write a single paragraph summary for The Expanse, I ended up writing a whole-ass review *anyway*.</p><p>Maybe 2025 is the year I stop putting expectations on myself, and just try to learn to live more, work less.</p>"
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