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"content": "<p>July 21, 2024 - NewPlay Review<br />Total NewPlays: 501</p><p>Game: The First Descendant</p><p>Platform: Steam<br />Released: Jun 30, 2024<br />Installed: July 2, 2024<br />Unplayed: 0d<br />Playtime: 2h36m</p><p>I'm baaaack.</p><p>It's been a good break, but I still find myself wanting to write about games, just not daily. I need to stop finding ways to turn fun into work.</p><p>Let's talk about The First Descendant.</p><p>It's a F2P MMO third-person sci-fi looter-shooter, that's Warframe by way of Destiny 2, with more than a little inspiration from Outriders, and Overwatch (there's one character that feels like almost a straight rip of D.Va, minus the mech suit).</p><p>Also, it's a NEXON game, which means:</p><p>1. Microtransactions<br />2. It might not have a long lifespan</p><p>The game is set in Albion, the last human bastion on Ingris. Albion is full of various people you need to see for various things, & feels almost exactly like The Tower from Destiny 2.</p><p>You are a "Descendant", a specially powered individual connected to the 'arche', a kind of force that gives you special powers (oh hai Outriders!)</p><p>Early on in the game you find an AI that you activate that may or may not be trustworthy, but talks to you through each mission (...The Lotus?).</p><p>This is where things get stickier, because a lot of the game mechanics for Descendents & weapons is just a straight rip from Warframe.</p><p>- You can collect Descendants, by farming the various parts and materials required to add each different Descendant to your roster.</p><p>- There are standard and powered up versions of each Descendant (aka "Primed" versions)</p><p>- You can add "mods" to each Descendant AND to the weapons that drop abundantly thoughout the relatively short missions.</p><p>- Some of the mod slots have specific polarities, and matching the mod to the polarity halves the installation cost.</p><p>This particular part of the gameplay loop is so much Warframe that I'm not sure how NEXON won't end up getting sued for IP infringement by Tencent/Leyou.</p><p>In terms of playability, it doesn't quite play like Warframe. One of the key traversal mechanisms in Warframe is "bullet jumping", allowing you to cover a lot of ground very quickly, either horizontally or vertically. It makes for some frenetic gameplay.</p><p>In The First Descendant, this is replaced with a grappling hook, a la Just Cause, which is... OK, I guess?</p><p>It doesn't feel anywhere near as cohesive as JC's grappling hook, and also feels more limiting than bullet jumping for traversal.</p><p>All in all, it does feel a bit rough around the edges, but it seems like a lot of work has been put into the game, not just in visual design, but in terms of storyline (which is not Warframe). The VA work is pretty good as well.</p><p>It's *definitely* aiming for that Skinner box sweet spot to get you hooked and wanting to pay more to buy things you need, but whether the playerbase will be sustainable is the question.</p><p>So far, The First Descendant is:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/TheFirstDescendant\" class=\"mention hashtag\" rel=\"tag\">#<span>TheFirstDescendant</span></a> <a href=\"https://aus.social/tags/ThirdPerson\" class=\"mention hashtag\" rel=\"tag\">#<span>ThirdPerson</span></a> <a href=\"https://aus.social/tags/F2P\" class=\"mention hashtag\" rel=\"tag\">#<span>F2P</span></a> <a href=\"https://aus.social/tags/SciFi\" class=\"mention hashtag\" rel=\"tag\">#<span>SciFi</span></a> <a href=\"https://aus.social/tags/LooterShooter\" class=\"mention hashtag\" rel=\"tag\">#<span>LooterShooter</span></a> <a href=\"https://aus.social/tags/MMO\" class=\"mention hashtag\" rel=\"tag\">#<span>MMO</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/ProjectONG\" class=\"mention hashtag\" rel=\"tag\">#<span>ProjectONG</span></a></p>",
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"en": "<p>July 21, 2024 - NewPlay Review<br />Total NewPlays: 501</p><p>Game: The First Descendant</p><p>Platform: Steam<br />Released: Jun 30, 2024<br />Installed: July 2, 2024<br />Unplayed: 0d<br />Playtime: 2h36m</p><p>I'm baaaack.</p><p>It's been a good break, but I still find myself wanting to write about games, just not daily. I need to stop finding ways to turn fun into work.</p><p>Let's talk about The First Descendant.</p><p>It's a F2P MMO third-person sci-fi looter-shooter, that's Warframe by way of Destiny 2, with more than a little inspiration from Outriders, and Overwatch (there's one character that feels like almost a straight rip of D.Va, minus the mech suit).</p><p>Also, it's a NEXON game, which means:</p><p>1. Microtransactions<br />2. It might not have a long lifespan</p><p>The game is set in Albion, the last human bastion on Ingris. Albion is full of various people you need to see for various things, & feels almost exactly like The Tower from Destiny 2.</p><p>You are a "Descendant", a specially powered individual connected to the 'arche', a kind of force that gives you special powers (oh hai Outriders!)</p><p>Early on in the game you find an AI that you activate that may or may not be trustworthy, but talks to you through each mission (...The Lotus?).</p><p>This is where things get stickier, because a lot of the game mechanics for Descendents & weapons is just a straight rip from Warframe.</p><p>- You can collect Descendants, by farming the various parts and materials required to add each different Descendant to your roster.</p><p>- There are standard and powered up versions of each Descendant (aka "Primed" versions)</p><p>- You can add "mods" to each Descendant AND to the weapons that drop abundantly thoughout the relatively short missions.</p><p>- Some of the mod slots have specific polarities, and matching the mod to the polarity halves the installation cost.</p><p>This particular part of the gameplay loop is so much Warframe that I'm not sure how NEXON won't end up getting sued for IP infringement by Tencent/Leyou.</p><p>In terms of playability, it doesn't quite play like Warframe. One of the key traversal mechanisms in Warframe is "bullet jumping", allowing you to cover a lot of ground very quickly, either horizontally or vertically. It makes for some frenetic gameplay.</p><p>In The First Descendant, this is replaced with a grappling hook, a la Just Cause, which is... OK, I guess?</p><p>It doesn't feel anywhere near as cohesive as JC's grappling hook, and also feels more limiting than bullet jumping for traversal.</p><p>All in all, it does feel a bit rough around the edges, but it seems like a lot of work has been put into the game, not just in visual design, but in terms of storyline (which is not Warframe). The VA work is pretty good as well.</p><p>It's *definitely* aiming for that Skinner box sweet spot to get you hooked and wanting to pay more to buy things you need, but whether the playerbase will be sustainable is the question.</p><p>So far, The First Descendant is:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/TheFirstDescendant\" class=\"mention hashtag\" rel=\"tag\">#<span>TheFirstDescendant</span></a> <a href=\"https://aus.social/tags/ThirdPerson\" class=\"mention hashtag\" rel=\"tag\">#<span>ThirdPerson</span></a> <a href=\"https://aus.social/tags/F2P\" class=\"mention hashtag\" rel=\"tag\">#<span>F2P</span></a> <a href=\"https://aus.social/tags/SciFi\" class=\"mention hashtag\" rel=\"tag\">#<span>SciFi</span></a> <a href=\"https://aus.social/tags/LooterShooter\" class=\"mention hashtag\" rel=\"tag\">#<span>LooterShooter</span></a> <a href=\"https://aus.social/tags/MMO\" class=\"mention hashtag\" rel=\"tag\">#<span>MMO</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/ProjectONG\" class=\"mention hashtag\" rel=\"tag\">#<span>ProjectONG</span></a></p>"
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