ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://aus.social/users/grissallia/statuses/111661897911840529/replies", "type": "Collection", "first": { "id": "https://aus.social/users/grissallia/statuses/111661897911840529/replies?page=true", "type": "CollectionPage", "next": "https://aus.social/users/grissallia/statuses/111661897911840529/replies?only_other_accounts=true&page=true", "partOf": "https://aus.social/users/grissallia/statuses/111661897911840529/replies", "items": [ { "id": "https://aus.social/users/grissallia/statuses/111662474861404277", "type": "Note", "summary": null, "inReplyTo": "https://aus.social/users/grissallia/statuses/111661897911840529", "published": "2023-12-29T07:15:50Z", "url": "https://aus.social/@grissallia/111662474861404277", "attributedTo": "https://aus.social/users/grissallia", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://aus.social/users/grissallia/followers" ], "sensitive": false, "atomUri": "https://aus.social/users/grissallia/statuses/111662474861404277", "inReplyToAtomUri": "https://aus.social/users/grissallia/statuses/111661897911840529", "conversation": "tag:aus.social,2022-12-31:objectId=31968530:objectType=Conversation", "content": "<p>December 29, 2023 - Day 363 - NewPlay Bonus Review<br />Total NewPlays: 393</p><p>Game: Mindustry</p><p>Platform: Steam<br />Release Date: Sep 27, 2019<br />Installation Date: Nov 6, 2021<br />Unplayed: 783d (2y1m23d)<br />Playtime: 1h12m</p><p>Mindustry is a top-down automation strategy game mashed up with an RTS.</p><p>I&#39;ve always had a thing for automation games, which I suspect is a largely <a href=\"https://aus.social/tags/autistic\" class=\"mention hashtag\" rel=\"tag\">#<span>autistic</span></a> thing. Most games of this type are about systemisation, finding efficiencies, then building (and rebuilding) automation pipelines to produce a particular outcome.</p><p>These are games that I avoid because they suck me in to the point that I&#39;ve lost entire days inside them, with Shapez &amp; Production Line being just two examples. I&#39;ve seen at least one person whose *entire* Steam 2023 review was one game played, no new games. All Factorio, all the time.</p><p>A game in this space has to bring something different to the table; for Mindustry that&#39;s planetary domination, leaning into the RTS side.</p><p>Build factories, research technology, build tanks, and defenses, seek and destroy.</p><p>Unfortunately, this is where Mindustry leaves me a bit cold. It&#39;s not that I don&#39;t like RTS games: I cut my teeth on Dune II. I went on to Warcraft II: Tides of Darkness, then finally StarCraft.</p><p>Unfortunately, Mindustry feels it doesn&#39;t quite pull off either type of game that well. The gameplay elements are not explained clearly, and the UI is *really* clunky, making it difficult to find critical information, and not always making it clear what the next step is.</p><p>Unfortunately, the RTS side of things feels like (at least in the early stage of the game) like the only real strategy is Zerg rushing.</p><p>I finally quit out of the game, entirely unsure whether I&#39;d completed that stage of the game, or needed to do something else.</p><p>There are a bunch of nice ideas in the game, and I think it&#39;s the work of a single dev, as far as I can tell. I just feel like it needs a lot of polish.</p><p>Mindustry is:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/Mindustry\" class=\"mention hashtag\" rel=\"tag\">#<span>Mindustry</span></a> <a href=\"https://aus.social/tags/TopDown\" class=\"mention hashtag\" rel=\"tag\">#<span>TopDown</span></a> <a href=\"https://aus.social/tags/Automation\" class=\"mention hashtag\" rel=\"tag\">#<span>Automation</span></a> <a href=\"https://aus.social/tags/Strategy\" class=\"mention hashtag\" rel=\"tag\">#<span>Strategy</span></a> <a href=\"https://aus.social/tags/RTS\" class=\"mention hashtag\" rel=\"tag\">#<span>RTS</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>", "contentMap": { "en": "<p>December 29, 2023 - Day 363 - NewPlay Bonus Review<br />Total NewPlays: 393</p><p>Game: Mindustry</p><p>Platform: Steam<br />Release Date: Sep 27, 2019<br />Installation Date: Nov 6, 2021<br />Unplayed: 783d (2y1m23d)<br />Playtime: 1h12m</p><p>Mindustry is a top-down automation strategy game mashed up with an RTS.</p><p>I&#39;ve always had a thing for automation games, which I suspect is a largely <a href=\"https://aus.social/tags/autistic\" class=\"mention hashtag\" rel=\"tag\">#<span>autistic</span></a> thing. Most games of this type are about systemisation, finding efficiencies, then building (and rebuilding) automation pipelines to produce a particular outcome.</p><p>These are games that I avoid because they suck me in to the point that I&#39;ve lost entire days inside them, with Shapez &amp; Production Line being just two examples. I&#39;ve seen at least one person whose *entire* Steam 2023 review was one game played, no new games. All Factorio, all the time.</p><p>A game in this space has to bring something different to the table; for Mindustry that&#39;s planetary domination, leaning into the RTS side.</p><p>Build factories, research technology, build tanks, and defenses, seek and destroy.</p><p>Unfortunately, this is where Mindustry leaves me a bit cold. It&#39;s not that I don&#39;t like RTS games: I cut my teeth on Dune II. I went on to Warcraft II: Tides of Darkness, then finally StarCraft.</p><p>Unfortunately, Mindustry feels it doesn&#39;t quite pull off either type of game that well. The gameplay elements are not explained clearly, and the UI is *really* clunky, making it difficult to find critical information, and not always making it clear what the next step is.</p><p>Unfortunately, the RTS side of things feels like (at least in the early stage of the game) like the only real strategy is Zerg rushing.</p><p>I finally quit out of the game, entirely unsure whether I&#39;d completed that stage of the game, or needed to do something else.</p><p>There are a bunch of nice ideas in the game, and I think it&#39;s the work of a single dev, as far as I can tell. I just feel like it needs a lot of polish.</p><p>Mindustry is:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/Mindustry\" class=\"mention hashtag\" rel=\"tag\">#<span>Mindustry</span></a> <a href=\"https://aus.social/tags/TopDown\" class=\"mention hashtag\" rel=\"tag\">#<span>TopDown</span></a> <a href=\"https://aus.social/tags/Automation\" class=\"mention hashtag\" rel=\"tag\">#<span>Automation</span></a> <a href=\"https://aus.social/tags/Strategy\" class=\"mention hashtag\" rel=\"tag\">#<span>Strategy</span></a> <a href=\"https://aus.social/tags/RTS\" class=\"mention hashtag\" rel=\"tag\">#<span>RTS</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>" }, "updated": "2023-12-30T04:45:10Z", "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://aus.social/tags/autistic", "name": "#autistic" }, { "type": "Hashtag", "href": "https://aus.social/tags/mindustry", "name": "#mindustry" }, { "type": "Hashtag", "href": "https://aus.social/tags/topdown", "name": "#topdown" }, { "type": "Hashtag", "href": "https://aus.social/tags/automation", "name": "#automation" }, { "type": "Hashtag", "href": "https://aus.social/tags/strategy", "name": "#strategy" }, { "type": "Hashtag", "href": "https://aus.social/tags/rts", "name": "#rts" }, { "type": "Hashtag", "href": "https://aus.social/tags/gaming", "name": "#gaming" }, { "type": "Hashtag", "href": "https://aus.social/tags/project365ong", "name": "#project365ong" }, { "type": "Hashtag", "href": "https://aus.social/tags/project365", "name": "#project365" }, { "type": "Hashtag", "href": "https://aus.social/tags/newplay", "name": "#newplay" } ], "replies": { "id": "https://aus.social/users/grissallia/statuses/111662474861404277/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://aus.social/users/grissallia/statuses/111662474861404277/replies?min_id=111662777995864076&page=true", "partOf": "https://aus.social/users/grissallia/statuses/111662474861404277/replies", "items": [ "https://aus.social/users/grissallia/statuses/111662777995864076" ] } }, "likes": { "id": "https://aus.social/users/grissallia/statuses/111662474861404277/likes", "type": "Collection", "totalItems": 4 }, "shares": { "id": "https://aus.social/users/grissallia/statuses/111662474861404277/shares", "type": "Collection", "totalItems": 0 } } ] } }