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"content": "<p>December 15, 2023 - Day 349 - NewPlay Review<br />Total NewPlays: 369</p><p>Game: Dear Esther: Landmark Edition</p><p>Platform: Steam<br />Release Date: Feb 15, 2017 (Feb 14, 2012)<br />Installation Date: Oct 25, 2020<br />Unplayed: 0d<br />Playtime: 16m</p><p>From Esther is a first-person walking simulator. The Landmark Edition is a remastered version of the original 2012 version.</p><p>You find yourself on a deserted island in the Hebrides, off the coast of Scotland. You can move using the WASD keys, and zoom with the mouse button, and... well, that's it.</p><p>You walk around this beautiful windswept island, and as you do, you encounter abandoned houses, shipwrecks, cave systems with glow-in-the-dark cave drawings, and the occasional figure disappearing into the mist.</p><p>As you walk, voiceovers are triggered intermittently, of an older English man, reading letters addressed to "Dear Esther", which begins to lay out the story of how you find yourself there.</p><p>It is, to my mind, the purest expression of the walking simulator genre.</p><p>Sometimes when I write reviews, I do some reading up on the game, to see if I missed something, or to see if there's a context for a gameplay decision that seems nonsensical, or just to understand something like "why is it called 'Landmark Edition'?"</p><p>In this case, I learned something unexpected.</p><p>Dear Esther isn't just a walking simulator. It's THE walking simulator. Dear Esther's gameplay is the gameplay for which the subgenre was named. It was apparently the subject of much debate back in 2012, as to whether it truly counts as a "game".</p><p>One of my favourite games is a walking simulator (Firewatch), so it's not that I have any particular bad feelings towards, them; it just feels unfortunate that given this particular game's place in gaming history, it didn't grab me more.</p><p>With that said, this game evokes a very specific, melancholy mood, and it's a game I can see myself returning to, when I'm in a particular frame of mind.</p><p>So for me, Dear Esther: Landmark Edition is:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/DearEsther\" class=\"mention hashtag\" rel=\"tag\">#<span>DearEsther</span></a> <a href=\"https://aus.social/tags/FirstPerson\" class=\"mention hashtag\" rel=\"tag\">#<span>FirstPerson</span></a> <a href=\"https://aus.social/tags/WalkingSimulator\" class=\"mention hashtag\" rel=\"tag\">#<span>WalkingSimulator</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>",
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"en": "<p>December 15, 2023 - Day 349 - NewPlay Review<br />Total NewPlays: 369</p><p>Game: Dear Esther: Landmark Edition</p><p>Platform: Steam<br />Release Date: Feb 15, 2017 (Feb 14, 2012)<br />Installation Date: Oct 25, 2020<br />Unplayed: 0d<br />Playtime: 16m</p><p>From Esther is a first-person walking simulator. The Landmark Edition is a remastered version of the original 2012 version.</p><p>You find yourself on a deserted island in the Hebrides, off the coast of Scotland. You can move using the WASD keys, and zoom with the mouse button, and... well, that's it.</p><p>You walk around this beautiful windswept island, and as you do, you encounter abandoned houses, shipwrecks, cave systems with glow-in-the-dark cave drawings, and the occasional figure disappearing into the mist.</p><p>As you walk, voiceovers are triggered intermittently, of an older English man, reading letters addressed to "Dear Esther", which begins to lay out the story of how you find yourself there.</p><p>It is, to my mind, the purest expression of the walking simulator genre.</p><p>Sometimes when I write reviews, I do some reading up on the game, to see if I missed something, or to see if there's a context for a gameplay decision that seems nonsensical, or just to understand something like "why is it called 'Landmark Edition'?"</p><p>In this case, I learned something unexpected.</p><p>Dear Esther isn't just a walking simulator. It's THE walking simulator. Dear Esther's gameplay is the gameplay for which the subgenre was named. It was apparently the subject of much debate back in 2012, as to whether it truly counts as a "game".</p><p>One of my favourite games is a walking simulator (Firewatch), so it's not that I have any particular bad feelings towards, them; it just feels unfortunate that given this particular game's place in gaming history, it didn't grab me more.</p><p>With that said, this game evokes a very specific, melancholy mood, and it's a game I can see myself returning to, when I'm in a particular frame of mind.</p><p>So for me, Dear Esther: Landmark Edition is:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/DearEsther\" class=\"mention hashtag\" rel=\"tag\">#<span>DearEsther</span></a> <a href=\"https://aus.social/tags/FirstPerson\" class=\"mention hashtag\" rel=\"tag\">#<span>FirstPerson</span></a> <a href=\"https://aus.social/tags/WalkingSimulator\" class=\"mention hashtag\" rel=\"tag\">#<span>WalkingSimulator</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>"
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