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"content": "<p>September 2, 2023 - Day 245 - NewPlay Review<br />Total NewPlays: 265</p><p>Game: Monaco: What's Yours Is Mine</p><p>Platform: Steam<br />Release Date: Apr 25, 2013<br />Library Date: Feb 20, 2014<br />Unplayed: 3481d (9y6m13d)<br />Playtime: 21m</p><p>Monaco: What's Yours Is Mine is a top-down pixel-art-styled stealth heist game.</p><p>I'm not sure what I found more surprising: that this game is over 10 years old, or that it's been in my library unplayed for 9.5 of those years.</p><p>In this game, you break out of prison, and assemble a team of thieves, with the goal of pulling off a heist.</p><p>It apparently has co-op mode as well, although I only played in single player.</p><p>When I started this project, I was openly hostile to pixel-art games. What I've learned over the past 8 months is that while pixel-art based games can be the product of lazy devs, or devs who are hopped up on caffeine and nostalgia, a good game can overcome my feelings about pixel-art (and lazy devs can be just as lazy using vectors, voxels, Unity, or Unreal).</p><p>On that basis, I think I'm done commenting on pixel-art, other than to mention if it's the art-style of the game.</p><p>With that said, Monaco isn't a true pixel-art game. Even though the environments and characters are pixel-art, the lighting and UI elements are not.</p><p>Monaco is a lot of fun. Even though each of the characters you embody is only a small blob of pixels, each has their own skillset, and even in the early stages of the game, can see how they'll fit together for "the heist".</p><p>As a stealth game, the lighting is used to great effect throughout, and and having your area of vision lighting up a room and suddenly spotting a guard is nerve-wracking.</p><p>Making it through the level undetected and making a clean getaway give a great buzz.</p><p>Monaco: What's Yours Is Mine is:</p><p>4: Good</p><p><a href=\"https://aus.social/tags/MonacoWhatsYoursIsMine\" class=\"mention hashtag\" rel=\"tag\">#<span>MonacoWhatsYoursIsMine</span></a> <a href=\"https://aus.social/tags/PixelArt\" class=\"mention hashtag\" rel=\"tag\">#<span>PixelArt</span></a> <a href=\"https://aus.social/tags/TopDown\" class=\"mention hashtag\" rel=\"tag\">#<span>TopDown</span></a> <a href=\"https://aus.social/tags/Stealth\" class=\"mention hashtag\" rel=\"tag\">#<span>Stealth</span></a> <a href=\"https://aus.social/tags/Heist\" class=\"mention hashtag\" rel=\"tag\">#<span>Heist</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>",
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"en": "<p>September 2, 2023 - Day 245 - NewPlay Review<br />Total NewPlays: 265</p><p>Game: Monaco: What's Yours Is Mine</p><p>Platform: Steam<br />Release Date: Apr 25, 2013<br />Library Date: Feb 20, 2014<br />Unplayed: 3481d (9y6m13d)<br />Playtime: 21m</p><p>Monaco: What's Yours Is Mine is a top-down pixel-art-styled stealth heist game.</p><p>I'm not sure what I found more surprising: that this game is over 10 years old, or that it's been in my library unplayed for 9.5 of those years.</p><p>In this game, you break out of prison, and assemble a team of thieves, with the goal of pulling off a heist.</p><p>It apparently has co-op mode as well, although I only played in single player.</p><p>When I started this project, I was openly hostile to pixel-art games. What I've learned over the past 8 months is that while pixel-art based games can be the product of lazy devs, or devs who are hopped up on caffeine and nostalgia, a good game can overcome my feelings about pixel-art (and lazy devs can be just as lazy using vectors, voxels, Unity, or Unreal).</p><p>On that basis, I think I'm done commenting on pixel-art, other than to mention if it's the art-style of the game.</p><p>With that said, Monaco isn't a true pixel-art game. Even though the environments and characters are pixel-art, the lighting and UI elements are not.</p><p>Monaco is a lot of fun. Even though each of the characters you embody is only a small blob of pixels, each has their own skillset, and even in the early stages of the game, can see how they'll fit together for "the heist".</p><p>As a stealth game, the lighting is used to great effect throughout, and and having your area of vision lighting up a room and suddenly spotting a guard is nerve-wracking.</p><p>Making it through the level undetected and making a clean getaway give a great buzz.</p><p>Monaco: What's Yours Is Mine is:</p><p>4: Good</p><p><a href=\"https://aus.social/tags/MonacoWhatsYoursIsMine\" class=\"mention hashtag\" rel=\"tag\">#<span>MonacoWhatsYoursIsMine</span></a> <a href=\"https://aus.social/tags/PixelArt\" class=\"mention hashtag\" rel=\"tag\">#<span>PixelArt</span></a> <a href=\"https://aus.social/tags/TopDown\" class=\"mention hashtag\" rel=\"tag\">#<span>TopDown</span></a> <a href=\"https://aus.social/tags/Stealth\" class=\"mention hashtag\" rel=\"tag\">#<span>Stealth</span></a> <a href=\"https://aus.social/tags/Heist\" class=\"mention hashtag\" rel=\"tag\">#<span>Heist</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>"
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