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"content": "<p>August 28, 2023 - Day 240 - NewPlay Review<br />Total NewPlays: 260</p><p>Game: Candle</p><p>Platform: Steam<br />Release Date: Nov 11, 2016<br />Library Date: Jan 15, 2023<br />Unplayed: 225d (7m13d)<br />Playtime: 15m</p><p>Candle is a 2D adventure puzzle-platformer. The graphics are beautiful; the lush backgrounds and characters seemingly hand-painted.</p><p>You play as Teku, on a quest to save a tribe member from another tribe that has captured them, armed with the titular candle.</p><p>The illumination & lighting in the game is gorgeous.</p><p>But I'm getting ahead of myself.</p><p>When I load the game, it opens at a resolution of 1280x720, a full screen jagged square in the middle of my widescreen monitor. I set the resolution to 2560x1440. I turn off fullscreen. The window jumps off the screen. I kill the game, restart it. It starts at 1280x720. There is no way to save the resolution. This is foreshadowing.</p><p>The game opens with a cinematic, the narrator setting the stage for the world in which Teku lives.</p><p>A narrative technique attributed to Chekov (Anton, of the famed "gun", rather than Pavel, of the USS Enterprise), is "Show, don't tell". The devs seemingly disagree.</p><p>The narrator's tale continues...</p><p>...and continues...</p><p>...is he STILL going?</p><p>He is still going.</p><p>He does eventually stop talking, but he will be back to over-explain everything after I complete the first level.</p><p>My eyes come to rest upon Teku, becoming conscious in the middle of his burning village.</p><p>Teku stands. I move the control stick left. Teku walks. Slowly.</p><p>The game encourages me to press the left trigger to get Teku to run. Teku moves noticeably faster than Teku's walk, but to describe this as "running" is stretches the definition of run to near-breaking.</p><p>Teku reaches a ledge. "Press X to climb". I press X. Teku does not climb. Repeat. Same result.</p><p>I nudge the control stick. Teku moves a couple of pixels. I press X. Teku climbs.</p><p>I press on.</p><p>I am faced with an icon of a cube. Text appears onscreen.</p><p>Not to tell me what the cube means, but to tell me to open the menu to read the instructions to tell me what the cube means.</p><p>Show, don't tell.</p><p>I start encountering puzzles. The few clues available are frequently inscrutable.</p><p>Don't show, don't tell.</p><p>Several of puzzles require quick movement & precise timing. </p><p>Teku is neither.</p><p>Death comes frequently, & frustratingly. A tunnel that I have just exited, and can re-enter, becomes inexplicably inaccessible during a puzzle, with no indication of this.</p><p>I solve the puzzle. I start to climb. I reach a ledge. I am immediately killed.</p><p>I try again, repeatedly.<br />I die again, repeatedly.</p><p>Tired and frustrated, I quit to the desktop.</p><p>I really wanted to like Candle; it is gorgeous, but it feels like all of the love & care was given to the visuals, with little left over for things like UX, controls, or gameplay.</p><p>Sadly, Candle has been snuffed out with a disappointing:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/Candle\" class=\"mention hashtag\" rel=\"tag\">#<span>Candle</span></a> <a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/Adventure\" class=\"mention hashtag\" rel=\"tag\">#<span>Adventure</span></a> <a href=\"https://aus.social/tags/Puzzle\" class=\"mention hashtag\" rel=\"tag\">#<span>Puzzle</span></a> <a href=\"https://aus.social/tags/Platformer\" class=\"mention hashtag\" rel=\"tag\">#<span>Platformer</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>",
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"en": "<p>August 28, 2023 - Day 240 - NewPlay Review<br />Total NewPlays: 260</p><p>Game: Candle</p><p>Platform: Steam<br />Release Date: Nov 11, 2016<br />Library Date: Jan 15, 2023<br />Unplayed: 225d (7m13d)<br />Playtime: 15m</p><p>Candle is a 2D adventure puzzle-platformer. The graphics are beautiful; the lush backgrounds and characters seemingly hand-painted.</p><p>You play as Teku, on a quest to save a tribe member from another tribe that has captured them, armed with the titular candle.</p><p>The illumination & lighting in the game is gorgeous.</p><p>But I'm getting ahead of myself.</p><p>When I load the game, it opens at a resolution of 1280x720, a full screen jagged square in the middle of my widescreen monitor. I set the resolution to 2560x1440. I turn off fullscreen. The window jumps off the screen. I kill the game, restart it. It starts at 1280x720. There is no way to save the resolution. This is foreshadowing.</p><p>The game opens with a cinematic, the narrator setting the stage for the world in which Teku lives.</p><p>A narrative technique attributed to Chekov (Anton, of the famed "gun", rather than Pavel, of the USS Enterprise), is "Show, don't tell". The devs seemingly disagree.</p><p>The narrator's tale continues...</p><p>...and continues...</p><p>...is he STILL going?</p><p>He is still going.</p><p>He does eventually stop talking, but he will be back to over-explain everything after I complete the first level.</p><p>My eyes come to rest upon Teku, becoming conscious in the middle of his burning village.</p><p>Teku stands. I move the control stick left. Teku walks. Slowly.</p><p>The game encourages me to press the left trigger to get Teku to run. Teku moves noticeably faster than Teku's walk, but to describe this as "running" is stretches the definition of run to near-breaking.</p><p>Teku reaches a ledge. "Press X to climb". I press X. Teku does not climb. Repeat. Same result.</p><p>I nudge the control stick. Teku moves a couple of pixels. I press X. Teku climbs.</p><p>I press on.</p><p>I am faced with an icon of a cube. Text appears onscreen.</p><p>Not to tell me what the cube means, but to tell me to open the menu to read the instructions to tell me what the cube means.</p><p>Show, don't tell.</p><p>I start encountering puzzles. The few clues available are frequently inscrutable.</p><p>Don't show, don't tell.</p><p>Several of puzzles require quick movement & precise timing. </p><p>Teku is neither.</p><p>Death comes frequently, & frustratingly. A tunnel that I have just exited, and can re-enter, becomes inexplicably inaccessible during a puzzle, with no indication of this.</p><p>I solve the puzzle. I start to climb. I reach a ledge. I am immediately killed.</p><p>I try again, repeatedly.<br />I die again, repeatedly.</p><p>Tired and frustrated, I quit to the desktop.</p><p>I really wanted to like Candle; it is gorgeous, but it feels like all of the love & care was given to the visuals, with little left over for things like UX, controls, or gameplay.</p><p>Sadly, Candle has been snuffed out with a disappointing:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/Candle\" class=\"mention hashtag\" rel=\"tag\">#<span>Candle</span></a> <a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/Adventure\" class=\"mention hashtag\" rel=\"tag\">#<span>Adventure</span></a> <a href=\"https://aus.social/tags/Puzzle\" class=\"mention hashtag\" rel=\"tag\">#<span>Puzzle</span></a> <a href=\"https://aus.social/tags/Platformer\" class=\"mention hashtag\" rel=\"tag\">#<span>Platformer</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>"
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