ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://aus.social/users/grissallia/statuses/110967145938942581", "type": "Note", "summary": null, "inReplyTo": "https://aus.social/users/grissallia/statuses/110961536016793273", "published": "2023-08-28T12:04:32Z", "url": "https://aus.social/@grissallia/110967145938942581", "attributedTo": "https://aus.social/users/grissallia", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://aus.social/users/grissallia/followers" ], "sensitive": false, "atomUri": "https://aus.social/users/grissallia/statuses/110967145938942581", "inReplyToAtomUri": "https://aus.social/users/grissallia/statuses/110961536016793273", "conversation": "tag:aus.social,2022-12-31:objectId=31968530:objectType=Conversation", "content": "<p>August 28, 2023 - Day 240 - NewPlay Review<br />Total NewPlays: 260</p><p>Game: Candle</p><p>Platform: Steam<br />Release Date: Nov 11, 2016<br />Library Date: Jan 15, 2023<br />Unplayed: 225d (7m13d)<br />Playtime: 15m</p><p>Candle is a 2D adventure puzzle-platformer. The graphics are beautiful; the lush backgrounds and characters seemingly hand-painted.</p><p>You play as Teku, on a quest to save a tribe member from another tribe that has captured them, armed with the titular candle.</p><p>The illumination &amp; lighting in the game is gorgeous.</p><p>But I&#39;m getting ahead of myself.</p><p>When I load the game, it opens at a resolution of 1280x720, a full screen jagged square in the middle of my widescreen monitor. I set the resolution to 2560x1440. I turn off fullscreen. The window jumps off the screen. I kill the game, restart it. It starts at 1280x720. There is no way to save the resolution. This is foreshadowing.</p><p>The game opens with a cinematic, the narrator setting the stage for the world in which Teku lives.</p><p>A narrative technique attributed to Chekov (Anton, of the famed &quot;gun&quot;, rather than Pavel, of the USS Enterprise), is &quot;Show, don&#39;t tell&quot;. The devs seemingly disagree.</p><p>The narrator&#39;s tale continues...</p><p>...and continues...</p><p>...is he STILL going?</p><p>He is still going.</p><p>He does eventually stop talking, but he will be back to over-explain everything after I complete the first level.</p><p>My eyes come to rest upon Teku, becoming conscious in the middle of his burning village.</p><p>Teku stands. I move the control stick left. Teku walks. Slowly.</p><p>The game encourages me to press the left trigger to get Teku to run. Teku moves noticeably faster than Teku&#39;s walk, but to describe this as &quot;running&quot; is stretches the definition of run to near-breaking.</p><p>Teku reaches a ledge. &quot;Press X to climb&quot;. I press X. Teku does not climb. Repeat. Same result.</p><p>I nudge the control stick. Teku moves a couple of pixels. I press X. Teku climbs.</p><p>I press on.</p><p>I am faced with an icon of a cube. Text appears onscreen.</p><p>Not to tell me what the cube means, but to tell me to open the menu to read the instructions to tell me what the cube means.</p><p>Show, don&#39;t tell.</p><p>I start encountering puzzles. The few clues available are frequently inscrutable.</p><p>Don&#39;t show, don&#39;t tell.</p><p>Several of puzzles require quick movement &amp; precise timing. </p><p>Teku is neither.</p><p>Death comes frequently, &amp; frustratingly. A tunnel that I have just exited, and can re-enter, becomes inexplicably inaccessible during a puzzle, with no indication of this.</p><p>I solve the puzzle. I start to climb. I reach a ledge. I am immediately killed.</p><p>I try again, repeatedly.<br />I die again, repeatedly.</p><p>Tired and frustrated, I quit to the desktop.</p><p>I really wanted to like Candle; it is gorgeous, but it feels like all of the love &amp; care was given to the visuals, with little left over for things like UX, controls, or gameplay.</p><p>Sadly, Candle has been snuffed out with a disappointing:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/Candle\" class=\"mention hashtag\" rel=\"tag\">#<span>Candle</span></a> <a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/Adventure\" class=\"mention hashtag\" rel=\"tag\">#<span>Adventure</span></a> <a href=\"https://aus.social/tags/Puzzle\" class=\"mention hashtag\" rel=\"tag\">#<span>Puzzle</span></a> <a href=\"https://aus.social/tags/Platformer\" class=\"mention hashtag\" rel=\"tag\">#<span>Platformer</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>", "contentMap": { "en": "<p>August 28, 2023 - Day 240 - NewPlay Review<br />Total NewPlays: 260</p><p>Game: Candle</p><p>Platform: Steam<br />Release Date: Nov 11, 2016<br />Library Date: Jan 15, 2023<br />Unplayed: 225d (7m13d)<br />Playtime: 15m</p><p>Candle is a 2D adventure puzzle-platformer. The graphics are beautiful; the lush backgrounds and characters seemingly hand-painted.</p><p>You play as Teku, on a quest to save a tribe member from another tribe that has captured them, armed with the titular candle.</p><p>The illumination &amp; lighting in the game is gorgeous.</p><p>But I&#39;m getting ahead of myself.</p><p>When I load the game, it opens at a resolution of 1280x720, a full screen jagged square in the middle of my widescreen monitor. I set the resolution to 2560x1440. I turn off fullscreen. The window jumps off the screen. I kill the game, restart it. It starts at 1280x720. There is no way to save the resolution. This is foreshadowing.</p><p>The game opens with a cinematic, the narrator setting the stage for the world in which Teku lives.</p><p>A narrative technique attributed to Chekov (Anton, of the famed &quot;gun&quot;, rather than Pavel, of the USS Enterprise), is &quot;Show, don&#39;t tell&quot;. The devs seemingly disagree.</p><p>The narrator&#39;s tale continues...</p><p>...and continues...</p><p>...is he STILL going?</p><p>He is still going.</p><p>He does eventually stop talking, but he will be back to over-explain everything after I complete the first level.</p><p>My eyes come to rest upon Teku, becoming conscious in the middle of his burning village.</p><p>Teku stands. I move the control stick left. Teku walks. Slowly.</p><p>The game encourages me to press the left trigger to get Teku to run. Teku moves noticeably faster than Teku&#39;s walk, but to describe this as &quot;running&quot; is stretches the definition of run to near-breaking.</p><p>Teku reaches a ledge. &quot;Press X to climb&quot;. I press X. Teku does not climb. Repeat. Same result.</p><p>I nudge the control stick. Teku moves a couple of pixels. I press X. Teku climbs.</p><p>I press on.</p><p>I am faced with an icon of a cube. Text appears onscreen.</p><p>Not to tell me what the cube means, but to tell me to open the menu to read the instructions to tell me what the cube means.</p><p>Show, don&#39;t tell.</p><p>I start encountering puzzles. The few clues available are frequently inscrutable.</p><p>Don&#39;t show, don&#39;t tell.</p><p>Several of puzzles require quick movement &amp; precise timing. </p><p>Teku is neither.</p><p>Death comes frequently, &amp; frustratingly. A tunnel that I have just exited, and can re-enter, becomes inexplicably inaccessible during a puzzle, with no indication of this.</p><p>I solve the puzzle. I start to climb. I reach a ledge. I am immediately killed.</p><p>I try again, repeatedly.<br />I die again, repeatedly.</p><p>Tired and frustrated, I quit to the desktop.</p><p>I really wanted to like Candle; it is gorgeous, but it feels like all of the love &amp; care was given to the visuals, with little left over for things like UX, controls, or gameplay.</p><p>Sadly, Candle has been snuffed out with a disappointing:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/Candle\" class=\"mention hashtag\" rel=\"tag\">#<span>Candle</span></a> <a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/Adventure\" class=\"mention hashtag\" rel=\"tag\">#<span>Adventure</span></a> <a href=\"https://aus.social/tags/Puzzle\" class=\"mention hashtag\" rel=\"tag\">#<span>Puzzle</span></a> <a href=\"https://aus.social/tags/Platformer\" class=\"mention hashtag\" rel=\"tag\">#<span>Platformer</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://aus.social/tags/candle", "name": "#candle" }, { "type": "Hashtag", "href": "https://aus.social/tags/2d", "name": "#2d" }, { "type": "Hashtag", "href": "https://aus.social/tags/adventure", "name": "#adventure" }, { "type": "Hashtag", "href": "https://aus.social/tags/puzzle", "name": "#puzzle" }, { "type": "Hashtag", "href": "https://aus.social/tags/platformer", "name": "#platformer" }, { "type": "Hashtag", "href": "https://aus.social/tags/mastodongaming", "name": "#mastodongaming" }, { "type": "Hashtag", "href": "https://aus.social/tags/gaming", "name": "#gaming" }, { "type": "Hashtag", "href": "https://aus.social/tags/project365ong", "name": "#project365ong" }, { "type": "Hashtag", "href": "https://aus.social/tags/project365", "name": "#project365" }, { "type": "Hashtag", "href": "https://aus.social/tags/newplay", "name": "#newplay" } ], "replies": { "id": "https://aus.social/users/grissallia/statuses/110967145938942581/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://aus.social/users/grissallia/statuses/110967145938942581/replies?min_id=110973023142061696&page=true", "partOf": "https://aus.social/users/grissallia/statuses/110967145938942581/replies", "items": [ "https://aus.social/users/grissallia/statuses/110973023142061696" ] } }, "likes": { "id": "https://aus.social/users/grissallia/statuses/110967145938942581/likes", "type": "Collection", "totalItems": 2 }, "shares": { "id": "https://aus.social/users/grissallia/statuses/110967145938942581/shares", "type": "Collection", "totalItems": 0 } }