ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://aus.social/users/grissallia/statuses/110952672397703881", "type": "Note", "summary": null, "inReplyTo": "https://aus.social/users/grissallia/statuses/110946970515619644", "published": "2023-08-25T22:43:44Z", "url": "https://aus.social/@grissallia/110952672397703881", "attributedTo": "https://aus.social/users/grissallia", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://aus.social/users/grissallia/followers" ], "sensitive": false, "atomUri": "https://aus.social/users/grissallia/statuses/110952672397703881", "inReplyToAtomUri": "https://aus.social/users/grissallia/statuses/110946970515619644", "conversation": "tag:aus.social,2022-12-31:objectId=31968530:objectType=Conversation", "content": "<p>August 26, 2023 - Day 238 - NewPlay Review<br />Total NewPlays: 258</p><p>Game: Hero&#39;s Hour</p><p>Platform: Steam<br />Release Date: Mar 2, 2022<br />Library Date: Apr 2, 2023<br />Unplayed: 16d<br />Playtime: 17m</p><p>Hero&#39;s Hour bills itself as &quot;A fast turn-based strategy RPG with real-time combat.&quot; </p><p>It was included in the Humble Choice March 2023 bundle.</p><p>I&#39;ve repeatedly said that nostalgia does nothing for me, and it turns out I was wrong about that. Nostalgia can piss me off.</p><p>One of the growing trends at the moment in gaming is to remake old games. The most important thing about taking a game someone loved and remaking it for &quot;modern&quot; gaming, is to understand what made the game tick, then update the things that were limited by technology of the time, while keeping the elements that made the game tick intact.</p><p>For instance: The Quake II RTX &quot;reimagining&quot; took the first three levels of Quake II and made them pretty. Ho-hum.</p><p>The Quake II re-release updated the game itself and pretty much nailed bringing an ancient game into the modern era, without losing the character of the game.</p><p>I didn&#39;t know what to expect going into Hero&#39;s Hour, other than the pixel-art that featured in the header graphic, but within a couple of minutes of starting the tutorial, I realised I didn&#39;t need the tutorial, because I knew exactly how to play the game.</p><p>Describing Hero&#39;s Hour as &quot;A fast turn-based strategy RPG with real-time combat.&quot; sounds better than &quot;A pixel-art knock-off of Heroes of Might &amp; Magic III&quot;.</p><p>I sank countless hours into Heroes of Might &amp; Magic III. It might even have been the first &quot;one more turn&quot; game for me.</p><p>If you want to create a knock-off of a classic like HOMM3, you need to understand what makes it tick, what gives it that &quot;one more turn&quot; element, and the devs of Hero&#39;s Hour clearly don&#39;&#39;t.</p><p>Desktop Dungeons demonstrated that a great gameplay loop overcomes the limitations of pixel art.</p><p>Hero&#39;s Hour made the art worse, and breaks the gameplay loop.</p><p>In HOMM3, your pixelated hero explores the pixelated map, but when entering a town, each kind of town has a character all its own, that grows as you expand the town.</p><p>Hero&#39;s Hour has almost-identical little boxes for each building.</p><p>HOMM3 battles were a carefully managed hextile-based strategy affair that could leave you elated or exasperated.</p><p>Hero&#39;s Hour replaces that with chaotic real-time battles that leans into the exasperation, and adds frustration. You can speed them up to 2x, but that still feels like an eternity.</p><p>Heck, some of the sound effects during map exploration feel like a straight rip from HOMM3.</p><p>Ultimately, Hero&#39;s Hour feels like the Temu version of HOMM3, and if I wanted to play a game that felt like HOMM3 without understanding HOMM3, I&#39;d play HOMM VI.</p><p>Hero&#39;s Hour is an unsurprising:</p><p>1: Nope</p><p><a href=\"https://aus.social/tags/HerosHour\" class=\"mention hashtag\" rel=\"tag\">#<span>HerosHour</span></a> <a href=\"https://aus.social/tags/TurnBased\" class=\"mention hashtag\" rel=\"tag\">#<span>TurnBased</span></a> <a href=\"https://aus.social/tags/Strategy\" class=\"mention hashtag\" rel=\"tag\">#<span>Strategy</span></a> <a href=\"https://aus.social/tags/RPG\" class=\"mention hashtag\" rel=\"tag\">#<span>RPG</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>", "contentMap": { "en": "<p>August 26, 2023 - Day 238 - NewPlay Review<br />Total NewPlays: 258</p><p>Game: Hero&#39;s Hour</p><p>Platform: Steam<br />Release Date: Mar 2, 2022<br />Library Date: Apr 2, 2023<br />Unplayed: 16d<br />Playtime: 17m</p><p>Hero&#39;s Hour bills itself as &quot;A fast turn-based strategy RPG with real-time combat.&quot; </p><p>It was included in the Humble Choice March 2023 bundle.</p><p>I&#39;ve repeatedly said that nostalgia does nothing for me, and it turns out I was wrong about that. Nostalgia can piss me off.</p><p>One of the growing trends at the moment in gaming is to remake old games. The most important thing about taking a game someone loved and remaking it for &quot;modern&quot; gaming, is to understand what made the game tick, then update the things that were limited by technology of the time, while keeping the elements that made the game tick intact.</p><p>For instance: The Quake II RTX &quot;reimagining&quot; took the first three levels of Quake II and made them pretty. Ho-hum.</p><p>The Quake II re-release updated the game itself and pretty much nailed bringing an ancient game into the modern era, without losing the character of the game.</p><p>I didn&#39;t know what to expect going into Hero&#39;s Hour, other than the pixel-art that featured in the header graphic, but within a couple of minutes of starting the tutorial, I realised I didn&#39;t need the tutorial, because I knew exactly how to play the game.</p><p>Describing Hero&#39;s Hour as &quot;A fast turn-based strategy RPG with real-time combat.&quot; sounds better than &quot;A pixel-art knock-off of Heroes of Might &amp; Magic III&quot;.</p><p>I sank countless hours into Heroes of Might &amp; Magic III. It might even have been the first &quot;one more turn&quot; game for me.</p><p>If you want to create a knock-off of a classic like HOMM3, you need to understand what makes it tick, what gives it that &quot;one more turn&quot; element, and the devs of Hero&#39;s Hour clearly don&#39;&#39;t.</p><p>Desktop Dungeons demonstrated that a great gameplay loop overcomes the limitations of pixel art.</p><p>Hero&#39;s Hour made the art worse, and breaks the gameplay loop.</p><p>In HOMM3, your pixelated hero explores the pixelated map, but when entering a town, each kind of town has a character all its own, that grows as you expand the town.</p><p>Hero&#39;s Hour has almost-identical little boxes for each building.</p><p>HOMM3 battles were a carefully managed hextile-based strategy affair that could leave you elated or exasperated.</p><p>Hero&#39;s Hour replaces that with chaotic real-time battles that leans into the exasperation, and adds frustration. You can speed them up to 2x, but that still feels like an eternity.</p><p>Heck, some of the sound effects during map exploration feel like a straight rip from HOMM3.</p><p>Ultimately, Hero&#39;s Hour feels like the Temu version of HOMM3, and if I wanted to play a game that felt like HOMM3 without understanding HOMM3, I&#39;d play HOMM VI.</p><p>Hero&#39;s Hour is an unsurprising:</p><p>1: Nope</p><p><a href=\"https://aus.social/tags/HerosHour\" class=\"mention hashtag\" rel=\"tag\">#<span>HerosHour</span></a> <a href=\"https://aus.social/tags/TurnBased\" class=\"mention hashtag\" rel=\"tag\">#<span>TurnBased</span></a> <a href=\"https://aus.social/tags/Strategy\" class=\"mention hashtag\" rel=\"tag\">#<span>Strategy</span></a> <a href=\"https://aus.social/tags/RPG\" class=\"mention hashtag\" rel=\"tag\">#<span>RPG</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://aus.social/tags/heroshour", "name": "#heroshour" }, { "type": "Hashtag", "href": "https://aus.social/tags/turnbased", "name": "#turnbased" }, { "type": "Hashtag", "href": "https://aus.social/tags/strategy", "name": "#strategy" }, { "type": "Hashtag", "href": "https://aus.social/tags/rpg", "name": "#rpg" }, { "type": "Hashtag", "href": "https://aus.social/tags/mastodongaming", "name": "#mastodongaming" }, { "type": "Hashtag", "href": "https://aus.social/tags/gaming", "name": "#gaming" }, { "type": "Hashtag", "href": "https://aus.social/tags/project365ong", "name": "#project365ong" }, { "type": "Hashtag", "href": "https://aus.social/tags/project365", "name": "#project365" }, { "type": "Hashtag", "href": "https://aus.social/tags/newplay", "name": "#newplay" } ], "replies": { "id": "https://aus.social/users/grissallia/statuses/110952672397703881/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://aus.social/users/grissallia/statuses/110952672397703881/replies?min_id=110961536016793273&page=true", "partOf": "https://aus.social/users/grissallia/statuses/110952672397703881/replies", "items": [ "https://aus.social/users/grissallia/statuses/110961536016793273" ] } }, "likes": { "id": "https://aus.social/users/grissallia/statuses/110952672397703881/likes", "type": "Collection", "totalItems": 5 }, "shares": { "id": "https://aus.social/users/grissallia/statuses/110952672397703881/shares", "type": "Collection", "totalItems": 1 } }