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"content": "<p>July 10, 2023 - Day 191 - NewPlay Review<br />Total NewPlays: 211</p><p>Game: Neon Abyss</p><p>Platform: Steam<br />Release Date: Jul 15, 2020<br />Library Date: Jan 28, 2022<br />Unplayed: 528d (1y5m12d)<br />Playtime: 19m</p><p>Neon Abyss is a bright pixel-art-based twin-stick roguelite platformer. This is another (technically) unplayed game. I actually took a couple of shots at it in 2022, totalling less than ten minutes of playtime (less than 15m = unplayed).</p><p>I figured that with my improved controller skills, it might make more sense, and I was correct.</p><p>To describe it as "bright" is kind of an understatement. It really does lean into the titular "neon". The lighting effects are wonderful, and the EDM soundtrack really fits the feel of the game.</p><p>Rooms are procedurally generated, so you're not getting the same experience twice, which is interesting.</p><p>However, the controls feel a little bit counter-intuitive, as using the right stick for shooting means that a non-thumb button needs to be assigned to jumping, which is the left trigger on the controller.</p><p>While the buttons can be remapped (yay!), there's no sensible button to map it to. I keep instinctively going for the A button when I'm not shooting. I think I'll get used to it, though.</p><p>The more games I play, the more I find myself comparing a given game to others that are similar, which is becoming increasingly complicated, but also helps clarify which games really stick out to me.</p><p>Ori and the Will of the Wisps, and Grime, both stick out as comparisons, but also that make me feel like jumping back into one of them.</p><p>What it comes down to seems like "Is this a game that feels different enough to draw me back again?" I think that maybe the answer is "yes".</p><p>Neon Abyss is a brightly lit:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/PixelArt\" class=\"mention hashtag\" rel=\"tag\">#<span>PixelArt</span></a> <a href=\"https://aus.social/tags/Platformer\" class=\"mention hashtag\" rel=\"tag\">#<span>Platformer</span></a> <a href=\"https://aus.social/tags/TwinStick\" class=\"mention hashtag\" rel=\"tag\">#<span>TwinStick</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>",
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"en": "<p>July 10, 2023 - Day 191 - NewPlay Review<br />Total NewPlays: 211</p><p>Game: Neon Abyss</p><p>Platform: Steam<br />Release Date: Jul 15, 2020<br />Library Date: Jan 28, 2022<br />Unplayed: 528d (1y5m12d)<br />Playtime: 19m</p><p>Neon Abyss is a bright pixel-art-based twin-stick roguelite platformer. This is another (technically) unplayed game. I actually took a couple of shots at it in 2022, totalling less than ten minutes of playtime (less than 15m = unplayed).</p><p>I figured that with my improved controller skills, it might make more sense, and I was correct.</p><p>To describe it as "bright" is kind of an understatement. It really does lean into the titular "neon". The lighting effects are wonderful, and the EDM soundtrack really fits the feel of the game.</p><p>Rooms are procedurally generated, so you're not getting the same experience twice, which is interesting.</p><p>However, the controls feel a little bit counter-intuitive, as using the right stick for shooting means that a non-thumb button needs to be assigned to jumping, which is the left trigger on the controller.</p><p>While the buttons can be remapped (yay!), there's no sensible button to map it to. I keep instinctively going for the A button when I'm not shooting. I think I'll get used to it, though.</p><p>The more games I play, the more I find myself comparing a given game to others that are similar, which is becoming increasingly complicated, but also helps clarify which games really stick out to me.</p><p>Ori and the Will of the Wisps, and Grime, both stick out as comparisons, but also that make me feel like jumping back into one of them.</p><p>What it comes down to seems like "Is this a game that feels different enough to draw me back again?" I think that maybe the answer is "yes".</p><p>Neon Abyss is a brightly lit:</p><p>3: OK</p><p><a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/PixelArt\" class=\"mention hashtag\" rel=\"tag\">#<span>PixelArt</span></a> <a href=\"https://aus.social/tags/Platformer\" class=\"mention hashtag\" rel=\"tag\">#<span>Platformer</span></a> <a href=\"https://aus.social/tags/TwinStick\" class=\"mention hashtag\" rel=\"tag\">#<span>TwinStick</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>"
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