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"content": "<p>July 5, 2023 - Day 186 - NewPlay Review<br />Total NewPlays: 205</p><p>Game: Hollow Knight</p><p>Platform: Steam<br />Release Date: Feb 25, 2017<br />Library Date: Dec 4, 2018<br />Unplayed: 1674d (4y7m1d)<br />Playtime: 32m</p><p>Hollow Knight is a 2D Soulslike Metroidvania. I find it wryly amusing that six months ago, that was word salad to me.</p><p>Now I know I'm dealing with a 2D platformer that will have me traveling backwards and forwards through different zones, with parts of levels inaccessible to me until I find MacGuffins or character upgrades that will allow me to access those areas.</p><p>It's also going to be hard, and I'm going to die a lot; I'm going to be faced with the option of trying to get back to a save point to redeem the stuff I've picked up and upgrade, or risk it all to collect more stuff. If I do go back to the save point, all of the stuff I killed will have respawned.</p><p>That's the game play; the relevance of all of that to this review is that this isn't a game I could have appreciated six months ago.</p><p>It's one of the unexpected discoveries of this project, that in pushing myself to play all of these games has given me a new appreciation for the mechanics underlying many of them, that were opaque to me before.</p><p>Hollow Knight has a melancholy feel to it, both with the soundtrack, but also with a muted, stark palette that reinforces the Soulslike feeling.</p><p>There's not a lot of explaining what's going on, so when an NPC does have something to say, it's slowly opening up the world around me.</p><p>I still feel like there's a lot to put together to make sense of what's happening, but Hollow Knight seems:</p><p>4: Good</p><p><a href=\"https://aus.social/tags/HollowKnight\" class=\"mention hashtag\" rel=\"tag\">#<span>HollowKnight</span></a> <a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/Metroidvania\" class=\"mention hashtag\" rel=\"tag\">#<span>Metroidvania</span></a> <a href=\"https://aus.social/tags/Soulslike\" class=\"mention hashtag\" rel=\"tag\">#<span>Soulslike</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>",
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"en": "<p>July 5, 2023 - Day 186 - NewPlay Review<br />Total NewPlays: 205</p><p>Game: Hollow Knight</p><p>Platform: Steam<br />Release Date: Feb 25, 2017<br />Library Date: Dec 4, 2018<br />Unplayed: 1674d (4y7m1d)<br />Playtime: 32m</p><p>Hollow Knight is a 2D Soulslike Metroidvania. I find it wryly amusing that six months ago, that was word salad to me.</p><p>Now I know I'm dealing with a 2D platformer that will have me traveling backwards and forwards through different zones, with parts of levels inaccessible to me until I find MacGuffins or character upgrades that will allow me to access those areas.</p><p>It's also going to be hard, and I'm going to die a lot; I'm going to be faced with the option of trying to get back to a save point to redeem the stuff I've picked up and upgrade, or risk it all to collect more stuff. If I do go back to the save point, all of the stuff I killed will have respawned.</p><p>That's the game play; the relevance of all of that to this review is that this isn't a game I could have appreciated six months ago.</p><p>It's one of the unexpected discoveries of this project, that in pushing myself to play all of these games has given me a new appreciation for the mechanics underlying many of them, that were opaque to me before.</p><p>Hollow Knight has a melancholy feel to it, both with the soundtrack, but also with a muted, stark palette that reinforces the Soulslike feeling.</p><p>There's not a lot of explaining what's going on, so when an NPC does have something to say, it's slowly opening up the world around me.</p><p>I still feel like there's a lot to put together to make sense of what's happening, but Hollow Knight seems:</p><p>4: Good</p><p><a href=\"https://aus.social/tags/HollowKnight\" class=\"mention hashtag\" rel=\"tag\">#<span>HollowKnight</span></a> <a href=\"https://aus.social/tags/2D\" class=\"mention hashtag\" rel=\"tag\">#<span>2D</span></a> <a href=\"https://aus.social/tags/Metroidvania\" class=\"mention hashtag\" rel=\"tag\">#<span>Metroidvania</span></a> <a href=\"https://aus.social/tags/Soulslike\" class=\"mention hashtag\" rel=\"tag\">#<span>Soulslike</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>"
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