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"content": "<p>July 3, 2023 - Day 184 - NewPlay Review<br />Total NewPlays: 203</p><p>Game: Broken Pieces</p><p>Platform: Steam<br />Release Date: Sep 10, 2022<br />Library Date: Jun 21, 2023<br />Unplayed: 12d<br />Playtime: 89m</p><p>Broken Pieces is a third-person puzzle adventure game. You play Elise, a woman stranded alone in a French town called Saint-Exil, trying to work out why everyone else in town has vanished.</p><p>It's largely puzzle-solving, with the occasional combat encounter thrown in.</p><p>Which is one of my two major issues with the game.</p><p>The first, however, is the script. Broken Pieces is set in France, and was built by a French dev team.</p><p>I suspect the script was better in French, and then it was just run through Google Translate or something, because it's really clunky.</p><p>Because Elise is the only character in the game, she's commentating things constantly. She doesn't use contractions, and some of her phrasing is like nails on a blackboard. This is not a game where you can get lost in the well designed environments, because as soon as Elise starts narrating something, you're pulled out of the game with "wait, what?"</p><p>The only thing clunkier than the dialogue is the combat; the "bad guys" suddenly appear out of a swirl of dark mist that will suddenly surround you. For whatever reason, in spite of the fact they seem multidimensional, a very normal gun will kill them. If you can manage to target them.</p><p>You can't hit a key to unholster your gun, and begin to target them. You have to wait until the game does it for you, and then start shooting. There's a combination of keys to dodge, which I have yet to successfully manage.</p><p>Sadly, while the game is atmospheric, and it has some nice ideas, the execution leaves a lot to be desired. I kept plugging away for almost 90 minutes, drawn in by the puzzles, and repelled by the user interface and how little you can actually do.</p><p>Broken Pieces feels like an appropriate name; it's just:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/BrokenPieces\" class=\"mention hashtag\" rel=\"tag\">#<span>BrokenPieces</span></a> <a href=\"https://aus.social/tags/ThirdPerson\" class=\"mention hashtag\" rel=\"tag\">#<span>ThirdPerson</span></a> <a href=\"https://aus.social/tags/Adventure\" class=\"mention hashtag\" rel=\"tag\">#<span>Adventure</span></a> <a href=\"https://aus.social/tags/Mystery\" class=\"mention hashtag\" rel=\"tag\">#<span>Mystery</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>",
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"en": "<p>July 3, 2023 - Day 184 - NewPlay Review<br />Total NewPlays: 203</p><p>Game: Broken Pieces</p><p>Platform: Steam<br />Release Date: Sep 10, 2022<br />Library Date: Jun 21, 2023<br />Unplayed: 12d<br />Playtime: 89m</p><p>Broken Pieces is a third-person puzzle adventure game. You play Elise, a woman stranded alone in a French town called Saint-Exil, trying to work out why everyone else in town has vanished.</p><p>It's largely puzzle-solving, with the occasional combat encounter thrown in.</p><p>Which is one of my two major issues with the game.</p><p>The first, however, is the script. Broken Pieces is set in France, and was built by a French dev team.</p><p>I suspect the script was better in French, and then it was just run through Google Translate or something, because it's really clunky.</p><p>Because Elise is the only character in the game, she's commentating things constantly. She doesn't use contractions, and some of her phrasing is like nails on a blackboard. This is not a game where you can get lost in the well designed environments, because as soon as Elise starts narrating something, you're pulled out of the game with "wait, what?"</p><p>The only thing clunkier than the dialogue is the combat; the "bad guys" suddenly appear out of a swirl of dark mist that will suddenly surround you. For whatever reason, in spite of the fact they seem multidimensional, a very normal gun will kill them. If you can manage to target them.</p><p>You can't hit a key to unholster your gun, and begin to target them. You have to wait until the game does it for you, and then start shooting. There's a combination of keys to dodge, which I have yet to successfully manage.</p><p>Sadly, while the game is atmospheric, and it has some nice ideas, the execution leaves a lot to be desired. I kept plugging away for almost 90 minutes, drawn in by the puzzles, and repelled by the user interface and how little you can actually do.</p><p>Broken Pieces feels like an appropriate name; it's just:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/BrokenPieces\" class=\"mention hashtag\" rel=\"tag\">#<span>BrokenPieces</span></a> <a href=\"https://aus.social/tags/ThirdPerson\" class=\"mention hashtag\" rel=\"tag\">#<span>ThirdPerson</span></a> <a href=\"https://aus.social/tags/Adventure\" class=\"mention hashtag\" rel=\"tag\">#<span>Adventure</span></a> <a href=\"https://aus.social/tags/Mystery\" class=\"mention hashtag\" rel=\"tag\">#<span>Mystery</span></a> <a href=\"https://aus.social/tags/MastodonGaming\" class=\"mention hashtag\" rel=\"tag\">#<span>MastodonGaming</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/Project365ONG\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365ONG</span></a> <a href=\"https://aus.social/tags/Project365\" class=\"mention hashtag\" rel=\"tag\">#<span>Project365</span></a> <a href=\"https://aus.social/tags/NewPlay\" class=\"mention hashtag\" rel=\"tag\">#<span>NewPlay</span></a></p>"
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