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"content": "<p>April 9, 2024 - Day 465 - NewPlay Review<br />Total NewPlays: 493</p><p>Game: Terraformers</p><p>Platform: Steam<br />Released: Mar 10, 2023<br />Installed: Apr 9, 2024<br />Unplayed: 0d<br />Playtime: 1h34m</p><p>Game number five in this month's Humble Choice Bundle is Terraformers. It's a "turn-based colony builder and resource management game with roguelike elements", built around an Earth expedition to terraform Mars.</p><p>You start with a single base, and need to explore and colonise various areas of the planet, gathering a whole load of different resources, which in turn pay for the various "research projects" that are delivered in a roguelike card-shuffle each turn.</p><p>Some turn-based games could be categorised as "just one more turn" games. Those games in which you're so deeply engrossed, that you look up, and the sun is coming up, and you need to call in sick so you can get some sleep, and then play for the rest of the day.</p><p>The key to those games is that they're scratching a particular itch, in an enjoyable and satisfying way. There's a constant series of build-ups then payoffs, and the effort->reward loop keeps those sweet dopamine hits coming at the right intervals.</p><p>I think this is why an integrated and well-planned narrative is so important; that's frequently the key to the payoffs.</p><p>Terraformers prods at the same territory, without delivering on the same satisfaction. I clocked out at just over 90 minutes, and just felt frustrated.</p><p>At the start of the game, you're presented with a choice of two leaders. Each leader has three skills, and a permanent buff. That bit's critical, because after each in-game year, you have to select a replacement leader.</p><p>I get why it's done from a gameplay mechanics perspective, but it feels like it repeatedly broke my sense of connection with the colony.</p><p>The game sets itself up as an "ancestors planting a tree" kind of story. It makes it clear that the colonists are doing this with the realisation that they'll never enjoy the fruits of their labour. I think that might be one of the key problems with the game.</p><p>I understand that the in-game population is building towards a long term goal with little short-term payoff, but the *player* needs some short-term payoffs, or else it feels more like a job than a game.</p><p>On top of everything else, Terraformers gives the population a hedonic adaptation loop. As they game goes on, it requires an increasing amount of effort to keep them happy, as they adapt to life on Mars.</p><p>With the repeated loop of disconnection, the cost of research projects grinding upwards and needing more resources, and the population becoming increasingly demanding, I eventually just tapped out.</p><p>Terraformers has some interesting ideas, but ultimately it felt like the gameplay was a lot of effort for little reward, and left me feeling pretty:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/Terraformers\" class=\"mention hashtag\" rel=\"tag\">#<span>Terraformers</span></a> <a href=\"https://aus.social/tags/TurnBased\" class=\"mention hashtag\" rel=\"tag\">#<span>TurnBased</span></a> <a href=\"https://aus.social/tags/ColonyBuilder\" class=\"mention hashtag\" rel=\"tag\">#<span>ColonyBuilder</span></a> <a href=\"https://aus.social/tags/ResourceManagement\" class=\"mention hashtag\" rel=\"tag\">#<span>ResourceManagement</span></a> <a href=\"https://aus.social/tags/Roguelike\" class=\"mention hashtag\" rel=\"tag\">#<span>Roguelike</span></a> <a href=\"https://aus.social/tags/HumbleChoice\" class=\"mention hashtag\" rel=\"tag\">#<span>HumbleChoice</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/ProjectONG\" class=\"mention hashtag\" rel=\"tag\">#<span>ProjectONG</span></a></p>",
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"en": "<p>April 9, 2024 - Day 465 - NewPlay Review<br />Total NewPlays: 493</p><p>Game: Terraformers</p><p>Platform: Steam<br />Released: Mar 10, 2023<br />Installed: Apr 9, 2024<br />Unplayed: 0d<br />Playtime: 1h34m</p><p>Game number five in this month's Humble Choice Bundle is Terraformers. It's a "turn-based colony builder and resource management game with roguelike elements", built around an Earth expedition to terraform Mars.</p><p>You start with a single base, and need to explore and colonise various areas of the planet, gathering a whole load of different resources, which in turn pay for the various "research projects" that are delivered in a roguelike card-shuffle each turn.</p><p>Some turn-based games could be categorised as "just one more turn" games. Those games in which you're so deeply engrossed, that you look up, and the sun is coming up, and you need to call in sick so you can get some sleep, and then play for the rest of the day.</p><p>The key to those games is that they're scratching a particular itch, in an enjoyable and satisfying way. There's a constant series of build-ups then payoffs, and the effort->reward loop keeps those sweet dopamine hits coming at the right intervals.</p><p>I think this is why an integrated and well-planned narrative is so important; that's frequently the key to the payoffs.</p><p>Terraformers prods at the same territory, without delivering on the same satisfaction. I clocked out at just over 90 minutes, and just felt frustrated.</p><p>At the start of the game, you're presented with a choice of two leaders. Each leader has three skills, and a permanent buff. That bit's critical, because after each in-game year, you have to select a replacement leader.</p><p>I get why it's done from a gameplay mechanics perspective, but it feels like it repeatedly broke my sense of connection with the colony.</p><p>The game sets itself up as an "ancestors planting a tree" kind of story. It makes it clear that the colonists are doing this with the realisation that they'll never enjoy the fruits of their labour. I think that might be one of the key problems with the game.</p><p>I understand that the in-game population is building towards a long term goal with little short-term payoff, but the *player* needs some short-term payoffs, or else it feels more like a job than a game.</p><p>On top of everything else, Terraformers gives the population a hedonic adaptation loop. As they game goes on, it requires an increasing amount of effort to keep them happy, as they adapt to life on Mars.</p><p>With the repeated loop of disconnection, the cost of research projects grinding upwards and needing more resources, and the population becoming increasingly demanding, I eventually just tapped out.</p><p>Terraformers has some interesting ideas, but ultimately it felt like the gameplay was a lot of effort for little reward, and left me feeling pretty:</p><p>2: Meh</p><p><a href=\"https://aus.social/tags/Terraformers\" class=\"mention hashtag\" rel=\"tag\">#<span>Terraformers</span></a> <a href=\"https://aus.social/tags/TurnBased\" class=\"mention hashtag\" rel=\"tag\">#<span>TurnBased</span></a> <a href=\"https://aus.social/tags/ColonyBuilder\" class=\"mention hashtag\" rel=\"tag\">#<span>ColonyBuilder</span></a> <a href=\"https://aus.social/tags/ResourceManagement\" class=\"mention hashtag\" rel=\"tag\">#<span>ResourceManagement</span></a> <a href=\"https://aus.social/tags/Roguelike\" class=\"mention hashtag\" rel=\"tag\">#<span>Roguelike</span></a> <a href=\"https://aus.social/tags/HumbleChoice\" class=\"mention hashtag\" rel=\"tag\">#<span>HumbleChoice</span></a> <a href=\"https://aus.social/tags/Gaming\" class=\"mention hashtag\" rel=\"tag\">#<span>Gaming</span></a> <a href=\"https://aus.social/tags/ProjectONG\" class=\"mention hashtag\" rel=\"tag\">#<span>ProjectONG</span></a></p>"
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