ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount" } ], "id": "https://anticapitalist.party/users/thezerobit/statuses/113452029965910510/replies", "type": "Collection", "first": { "id": "https://anticapitalist.party/users/thezerobit/statuses/113452029965910510/replies?page=true", "type": "CollectionPage", "next": "https://anticapitalist.party/users/thezerobit/statuses/113452029965910510/replies?only_other_accounts=true&page=true", "partOf": "https://anticapitalist.party/users/thezerobit/statuses/113452029965910510/replies", "items": [ { "id": "https://anticapitalist.party/users/thezerobit/statuses/113459340226885367", "type": "Note", "summary": null, "inReplyTo": "https://anticapitalist.party/users/thezerobit/statuses/113452029965910510", "published": "2024-11-10T15:22:19Z", "url": "https://anticapitalist.party/@thezerobit/113459340226885367", "attributedTo": "https://anticapitalist.party/users/thezerobit", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://anticapitalist.party/users/thezerobit/followers" ], "sensitive": false, "atomUri": "https://anticapitalist.party/users/thezerobit/statuses/113459340226885367", "inReplyToAtomUri": "https://anticapitalist.party/users/thezerobit/statuses/113452029965910510", "conversation": "tag:anticapitalist.party,2024-11-09:objectId=92398473:objectType=Conversation", "content": "<p>Went down the rabbit hole on this one. The method in the PC Game Programmers Encyclopedia is called PWM (pulse width modulation) and seems to be the agreed upon technique for doing PCM on the PC Speaker since it sounds pretty good (on real hardware) and doesn&#39;t completely tie up the CPU, even on the slowest PCs. It gives you nearly 6 bits of resolution (not quite) per sample. It is implemented in some open source projects like FastDOOM, and the implementation is pretty much identical.</p>", "contentMap": { "en": "<p>Went down the rabbit hole on this one. The method in the PC Game Programmers Encyclopedia is called PWM (pulse width modulation) and seems to be the agreed upon technique for doing PCM on the PC Speaker since it sounds pretty good (on real hardware) and doesn&#39;t completely tie up the CPU, even on the slowest PCs. It gives you nearly 6 bits of resolution (not quite) per sample. It is implemented in some open source projects like FastDOOM, and the implementation is pretty much identical.</p>" }, "attachment": [], "tag": [], "replies": { "id": "https://anticapitalist.party/users/thezerobit/statuses/113459340226885367/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://anticapitalist.party/users/thezerobit/statuses/113459340226885367/replies?min_id=113459353245618433&page=true", "partOf": "https://anticapitalist.party/users/thezerobit/statuses/113459340226885367/replies", "items": [ "https://anticapitalist.party/users/thezerobit/statuses/113459353245618433" ] } }, "likes": { "id": "https://anticapitalist.party/users/thezerobit/statuses/113459340226885367/likes", "type": "Collection", "totalItems": 2 }, "shares": { "id": "https://anticapitalist.party/users/thezerobit/statuses/113459340226885367/shares", "type": "Collection", "totalItems": 0 } } ] } }