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"id": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606",
"type": "Note",
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"published": "2024-11-09T08:17:51Z",
"url": "https://anticapitalist.party/@thezerobit/113452008816447606",
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"content": "<p>This is the only source I could find that describes a precise method for playing PCM audio with the PC Speaker that allows some free CPU time for running an actual game: <a href=\"https://bespin.org/~qz/pc-gpe/speaker.txt\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">bespin.org/~qz/pc-gpe/speaker.</span><span class=\"invisible\">txt</span></a></p><p>I wonder if anyone has documented the methods used by Pinball Fantasies or Fast Tracker II. Those sounded real good on a real PC Speaker. Like, surprisingly good. There was even a commercial library called RealSound that was used in several DOS games.</p><p><a href=\"https://anticapitalist.party/tags/PCSpeaker\" class=\"mention hashtag\" rel=\"tag\">#<span>PCSpeaker</span></a></p>",
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"en": "<p>This is the only source I could find that describes a precise method for playing PCM audio with the PC Speaker that allows some free CPU time for running an actual game: <a href=\"https://bespin.org/~qz/pc-gpe/speaker.txt\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">bespin.org/~qz/pc-gpe/speaker.</span><span class=\"invisible\">txt</span></a></p><p>I wonder if anyone has documented the methods used by Pinball Fantasies or Fast Tracker II. Those sounded real good on a real PC Speaker. Like, surprisingly good. There was even a commercial library called RealSound that was used in several DOS games.</p><p><a href=\"https://anticapitalist.party/tags/PCSpeaker\" class=\"mention hashtag\" rel=\"tag\">#<span>PCSpeaker</span></a></p>"
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