ActivityPub Viewer

A small tool to view real-world ActivityPub objects as JSON! Enter a URL or username from Mastodon or a similar service below, and we'll send a request with the right Accept header to the server to view the underlying object.

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{ "@context": [ "https://www.w3.org/ns/activitystreams", { "ostatus": "http://ostatus.org#", "atomUri": "ostatus:atomUri", "inReplyToAtomUri": "ostatus:inReplyToAtomUri", "conversation": "ostatus:conversation", "sensitive": "as:sensitive", "toot": "http://joinmastodon.org/ns#", "votersCount": "toot:votersCount", "Hashtag": "as:Hashtag" } ], "id": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606", "type": "Note", "summary": null, "inReplyTo": null, "published": "2024-11-09T08:17:51Z", "url": "https://anticapitalist.party/@thezerobit/113452008816447606", "attributedTo": "https://anticapitalist.party/users/thezerobit", "to": [ "https://www.w3.org/ns/activitystreams#Public" ], "cc": [ "https://anticapitalist.party/users/thezerobit/followers" ], "sensitive": false, "atomUri": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606", "inReplyToAtomUri": null, "conversation": "tag:anticapitalist.party,2024-11-09:objectId=92398473:objectType=Conversation", "content": "<p>This is the only source I could find that describes a precise method for playing PCM audio with the PC Speaker that allows some free CPU time for running an actual game: <a href=\"https://bespin.org/~qz/pc-gpe/speaker.txt\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">bespin.org/~qz/pc-gpe/speaker.</span><span class=\"invisible\">txt</span></a></p><p>I wonder if anyone has documented the methods used by Pinball Fantasies or Fast Tracker II. Those sounded real good on a real PC Speaker. Like, surprisingly good. There was even a commercial library called RealSound that was used in several DOS games.</p><p><a href=\"https://anticapitalist.party/tags/PCSpeaker\" class=\"mention hashtag\" rel=\"tag\">#<span>PCSpeaker</span></a></p>", "contentMap": { "en": "<p>This is the only source I could find that describes a precise method for playing PCM audio with the PC Speaker that allows some free CPU time for running an actual game: <a href=\"https://bespin.org/~qz/pc-gpe/speaker.txt\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" translate=\"no\"><span class=\"invisible\">https://</span><span class=\"ellipsis\">bespin.org/~qz/pc-gpe/speaker.</span><span class=\"invisible\">txt</span></a></p><p>I wonder if anyone has documented the methods used by Pinball Fantasies or Fast Tracker II. Those sounded real good on a real PC Speaker. Like, surprisingly good. There was even a commercial library called RealSound that was used in several DOS games.</p><p><a href=\"https://anticapitalist.party/tags/PCSpeaker\" class=\"mention hashtag\" rel=\"tag\">#<span>PCSpeaker</span></a></p>" }, "attachment": [], "tag": [ { "type": "Hashtag", "href": "https://anticapitalist.party/tags/pcspeaker", "name": "#pcspeaker" } ], "replies": { "id": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606/replies", "type": "Collection", "first": { "type": "CollectionPage", "next": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606/replies?min_id=113452029965910510&page=true", "partOf": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606/replies", "items": [ "https://anticapitalist.party/users/thezerobit/statuses/113452029965910510" ] } }, "likes": { "id": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606/likes", "type": "Collection", "totalItems": 3 }, "shares": { "id": "https://anticapitalist.party/users/thezerobit/statuses/113452008816447606/shares", "type": "Collection", "totalItems": 0 } }